High Fantasy & High Adventure
The Gods walk amongst us. The Elements serve Them. But the Elemental Lords will not be slaves forever.
Once, the Old Empire was a place where elves, dwarves, and men ruled, but the Giants overcame the Palian Wall and smashed the Old World. The colonies in Seldor carry on the heritage of the Old Empire, but had to overcome a dark age following the Imperial Fall. The ruins of the Old World remain for those who can brave the turbulent oceans.
All races can be found in the Advanced Race Guide (ARG).
Swashbuckler lends itself towards those classes and class variants that focus on firearms, here is a suggested list of gun-friendly classes and class variants and their source-books:
|Gunslinger||Core Class||Ultimate Combat|
|Alchemist||Core Class||Advanced Player’s Guide|
|Musketeer||Cavalier Variant||Ultimate Combat|
|Gun Talk||Gunslinger Variant||Ultimate Combat|
|Musket Master||Gunslinger Variant||Ultimate Combat|
|Mysterious Stranger||Gunslinger Variant||Ultimate Combat|
|Pistolero||Gunslinger Variant||Ultimate Combat|
|Black-Power Inquisition||Inquisitor “Domain”||Ultimate Combat|
|Holy Gun||Paladin Variant||Ultimate Combat|
|Trophy Hunter||Ranger Variant||Ultimate Combat|
|Pirate||Rogue Variant||Ultimate Combat|
|Arcane Bomber||Wizard Variant||Ultimate Combat|
|Spellslinger||Wizard Variant||Ultimate Combat|
In addition, technology is generally assumed to be at the “advanced firearms” stage and the size of community determines the availability of guns. Cities are the “Guns Everywhere” availability, while towns and smaller are at the “Commonplace Guns” level of availability. Rare is a community that doesn’t have a gunsmith, or a blacksmith who can at least fix a gun.