Scales of War
0.0/5 Stars (0 votes)
  • Currently 0.0/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5

Nyaphelia

Tiefling Fey Pact Warlock

Nyaphelia

Author: mrlost

PC in: Scales of War

Race: tiefling

Level: 1

Game System:


Description

Female Tiefling Warlock Level 2 Unaligned

Strength 12 (+1) Constitution 13 (+1) Dexterity 14 (+2) Intelligence 14 (+2) Wisdom 13 (+1) Charisma 20 (+5)

Height: 6’ 0” Weight: 190 lb Skin: Eyes: Hair:

Maximum Hit Points: 30

Bloodied: 15
Surge Value: 7
Surges / Day: 7 [includes constitution modifier]

Size: Medium Speed: 6 squares Vision: Low-light

Initiative: 1d20 +3 = + 1 [half level] + 2 [dexterity]

Armor Class: 15 = 10 + 1 [half level] + 2 [intelligence] + 2 [leather] Fortitude Defense: 12 = 10 + 1 [half level] + 1 [constitution] Reflex Defense: 14 = 10 + 1 [half level] + 1 [warlock] + 2 [dexterity] Will Defense: 15 = 10 + 1 [half level] + 1 [warlock] + 3 [charisma]

Rod +1

Armor: Leather (15 lb)

Shield: None

Attacks:

Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+1 [strength bonus]
Quarterstaff: +4 vs AC +2 strength attack; damage 1[W]=1d8+1 [strength bonus] 4 lb (Staff)
Eldritch Blast +4i (constitution / charisma) vs reflex; damage 1d10+4
Eyebite +4i [base charisma attack] vs will; psychic damage 1d6+4
Witchfire +4i [charisma] vs reflex; fire damage
Fortune's Reversal +4i [base charisma attack] vs will; radiant damage
i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load: Heavy Load: Maximum Drag Load 120 lb. 240 lb. 600 lb. Encumberance 3.5

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb.

Languages: Common; (? 1 more)

Rituals Known:

Skills:

Acrobatics:    +3    = 2 [dexterity] + 1 [half level]
Arcana:    +8    = 2 [intelligence] + 1 [half level] + 5 [class training]
Athletics:    +2    = 1 [strength] + 1 [half level]
Bluff:    +11    = 3 [charisma] + 1 [half level] + 2 [Tiefling] + 5 [class training]
Diplomacy:    +4    = 3 [charisma] + 1 [half level]
Dungeoneering:    +2    = 1 [wisdom] + 1 [half level]
Endurance:    +2    = 1 [constitution] + 1 [half level]
Heal:    +2    = 1 [wisdom] + 1 [half level]
History:    +3    = 2 [intelligence] + 1 [half level]
Insight:    +7    = 1 [wisdom] + 1 [half level] + 5 [class training]
Intimidate:    +4    = 3 [charisma] + 1 [half level]
Nature:    +2    = 1 [wisdom] + 1 [half level]
Perception:    +2    = 1 [wisdom] + 1 [half level]
Religion:    +3    = 2 [intelligence] + 1 [half level]
Stealth:    +5    = 2 [dexterity] + 1 [half level] + 2 [Tiefling]
Streetwise:    +4    = 3 [charisma] + 1 [half level]
Thievery:    +8    = 2 [dexterity] + 1 [half level] + 5 [class training]

Feats:

Improved Misty Step    
Distant Advantage [PH2]

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+1 strength bonus
Basic Ranged Attack: By weapon, damage 1[W]+2 dexterity bonus
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +3 [acrobatics] vs reflex / +2 [athletics] vs fortitude [move action]
Warlock's Curse Warlock
Eldritch Blast [Level 1]
Eyebite [Level 1]
Other Standard Actions:    Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield;
Other Move Actions:    Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk;
Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow;
Other Immediate Action:    Readied action
Other Opportunity Action:    Opportunity attack
Other Free Actions:    Drop held items; End a grab; Talk
Other Non-Actions:    Delay; Endurance checks; Insight to counter Bluff;
Short rest:    Healing surges as available
Five minutes:    Normal escape from restraints (Acrobatics)
One hour:    Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Infernal Wrath Tiefling
Witchfire [Level 1]
Ethereal Stride Level 2 Utility

Daily Powers:

Fortune's Reversal [Level 1]

Tiefling

  • +2 Intelligence, +2 Charisma (already included)
  • +2 Bluff, +2 Stealth
  • Bloodhunt (+1 on attack rolls vs. bloodied foes)
  • Fire Resistance (resist fire 5 + half your level)
  • Infernal Wrath

Warlock

  • Eldritch Blast
  • This warlock’s pact is fey, with the Misty Step pact boon.
  • Prime Shot (+1 on ranged attacks if no ally is nearer)
  • Shadow Walk (if you move at least 3 squares, gain concealment until the end of your next turn)
  • Warlock’s Curse (extra damage to any creature you have cursed during this encounter)

Nyaphelia’s Equipment: see Nyaphelia the Mad

19 lb
2 lb
5 lb
1 lb 10 lb 10 lb 2 lb 4 lb 1 lb
54 lb Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Pouch (belt) x1 Rations (1 day) x10 Rope (50’, hempen) x1 Sunrods x2 Waterskins x1 Thieves’ tools
Total

Bio

Nyaphelia was rescued from a group of Goblin scouts, near a river in the Dauthwood, while the party was tracking the goblins that had sacked Brindol and made off with six townsfolk and the guard captain Kartenix.

She sought revenge for the torture and subsequent death, that her friend had suffered at the hands of the Hobgoblin leader, Sinruth.

Midway through the dungeons of Rivenroar, she disappeared in a puff of smoke.