Seeds of Chaos
Idrin

Description

Bio

Idrin grew up in the forests around Arandale. Despite his proximity to Arandale, however, he himself never entered the town until he was a young adult. As a child, he moved around throughout the forests and other terrain features in the area with his parents in their constant reverence of the spirits of The Earth Wheel. Often, their travels would take them far from Arandale. His friends were often the open sky, the road, and other followers of the primal ways. Many an evening was spent in the company of the elders around a fire, listening to their stories.

Since the departure of his parents, he has been making more incursions in to Arandale. He earns an occasional few copper pieces as a farm hand, but he enjoys hunting and trapping more (and it pays better). As of late, he’s been helping the city guards help monitor the forests and he is happy to protect “his” town.

Idrin wears a well-worn, but serviceable set of leather armor. His light shield is equally as worn, but has been restored time and time again. Idrin keeps his hair worn long in a thick braid. His face is clean-shaven and his eyebrows, while thick, are not bushy like many others of his kind. He is short and deceptively lean. His amber eyes are bright, and when he’s angry, gleam. His attention to his appearance has helped the majority of the residents in Arandale come to accept him (all except the most traditional and hateful).

Idrin is quiet, observant, and reserved. He has a great respect for the harmony between the civilized and wild areas. He does laugh, but he is often stoic, perhaps shy, around other beings. He is friendly once he warms up to someone, but he is so used to constant movement and being alone (and being shunned) that he has learned to be incredibly self-reliant.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By