Butch Barker
The fiercest pirate and most famous captain in all of Serinor
Author: aliasday
PC in: Epic of Serinor
Race: Kobold
Level: 11
Game System: D&D 4E
Description
Level 14 Kobold Rogue
Butch Barker
+0
11
Strength
+3
10
Constitution
+4
18
Dexterity
+4
18
Intelligence
+0
11
Wisdom
+3
16
Charisma
HIT POINTS
Total
88
Bloodied
44
Surges
10
Value
22
SAVE MODIFIERS
+5 vs. slow and immobilization
+10
Initiative
Can reroll once per day
SKILLS
+15
Acrobatics+10
Arcana+11
Athletics+14
Bluff+11
Diplomacy+6
Dungeoneering+9
Endurance+6
Heal+10
History+6
Insight+9
Intimidate+6
Nature+11
Perception+15
Religion+15
Stealth+16
Streetwise+15
Thievery24
Armor Class
+5 AC vs. opportunity attacks
23
Fortitude
28
Reflex
23
Will
RACE FEATURES
Dilettante
At first level, you choose a first-level at-will attack power from a class other than your own. You may use this power as an encounter power.
At first level, you choose a first-level at-will attack power from a class other than your own. You may use this power as an encounter power.
Bonus Feat
You gain a bonus feat at first level. You must meet this feat’s prerequisites.
You gain a bonus feat at first level. You must meet this feat’s prerequisites.
Bonus Skill
You gain training in one additional skill from your class list.
You gain training in one additional skill from your class list.
Ancestral Guardian
You gain a +1 bonus to Fortitude, Reflex, and Will defenses.
You gain a +1 bonus to Fortitude, Reflex, and Will defenses.
CLASS FEATURES
First Strike
You have combat advantage against any creatures that have not yet acted in an encounter.
You have combat advantage against any creatures that have not yet acted in an encounter.
Artful Dodger
You have a bonus to AC equal to your Charisma modifier against opportunity attacks.
You have a bonus to AC equal to your Charisma modifier against opportunity attacks.
Rogue Weapon Talent
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits.
Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits.
FEATS
Pact Initiate
Backstabber
Weapon Focus: Light Blades
Novice Power: Phantom Whirlpool
Defensive Mobility
Acolyte Power: Warlock’s Leap
Durable
Fleet-Footed
Lightning Reflexes
BACKGROUNDS
Born to Fulfill a Specific Prophecy
Once per day, you can reroll an initiative check if you don’t like the result.
Once per day, you can reroll an initiative check if you don’t like the result.
AT-WILL POWERS
Deft Strike
Piercing Strike
ENCOUNTER POWERS
Thunderwave
Dilettante power
Dilettante power
Spirit Stike
Pact power
Pact power
Phantom Whirlpool
Novice power
Novice power
Bait and Switch
Stunning Strike
Rogue Wave
Tumble
Ignoble Escape
DAILY POWERS
Trick Strike
Clever Riposte
Knockout
Warlock’s Leap
Acolyte power
Acolyte power
Spirit Guide
ATTACKS
1d4 + 9
+19 vs Ref
Piercing Strike
1d4 + 9
+19 vs ?
Dagger/Dex Attacks
? + 7
+13 vs ?
Warlock Attacks
EQUIPMENT
Herds Against the Seal
Greatship
Greatship
Herds Against the Seagull
Flying Greatship
Flying Greatship
MONEY
Platinum
0
Gold
1625
Silver
0
Copper
0
