Curse of the Crimson Throne

Ferox Kerr

Cynical inquisitor of Abadar, working to keep the peace by any means necessary

Ferox Kerr

Description

Bio

Born 10 Erastus, 4689.

Renting a studio in Mainshore.

Biography

The youngest son of six siblings, born to bakers in High Bridge, Ferox had few prospects in the family business and little interest in them to start with. At the age of six, Ferox was sent to the Church of Abadar to study and enter the clergy. It was there that he excelled. As a young teen, he caught the eye of a captain of the church’s Inquisition. Taken under the wing of the Inquisition, Ferox developed a strong drive to protect Korvosa and learned how to deal with threats to its sovereignty. Ferox was his most proud when he finally received his Key and could put all that he’d learned to work.

He quickly learned that the life of an inquisitor was not as glamorous as he’d imagined. He was teamed up with a fellow graduate, Terrem Haddlor. Together, the two were tasked with the missions that the other inquisitors found beneath them or too weird to tackle themselves.

One of their first tasks involved the recovery of a minor relic stolen from the home of a lesser noble in North Point. An ancestor of the noble, some great, great, great aunt, had been a paladin of Abadar. She had quested throughout Varisia, trying to civilize the land. She was also well known for never taking a man to her bed, despite her great beauty and constant propositions. Legend was that regardless of this she was still something of a randy minx. She had taken to nightly anointing the pommel of her sword, often quite loudly. After her death, defeating some demon or other, her sword was recovered and enshrined in the family home as a relic. It was rumored to have some healing abilities, but there were only a few obscure accounts as to how to activate the power of the sword that no one had yet attempted. Ferox and Terrem tracked the sword down to a group of girls who were known to frequent the company of the noble’s son. One of girls had stolen the sword while visiting one night, hoping its healing powers would cure the group of a communicable disease they had all contracted from the son.

The last case the two inquisitors worked on would be the final case they would work on together. They were investigating a magistrate, Den Gloval, suspected of involvement with a demonic cult. After several weeks of investigation and shadowing the magistrate, they caught their break. Gloval led them late one night into the wilds outside of Korvosa. Ferox and Terrem believed they would finally catch Gloval and his conspirators. They tracked Gloval to a marsh, east along the Jeggare River. There they found Gloval and his cohorts not worshipping demons or devils. The whole group of them were buck naked, busy making the beast with two back with a pack of giant toads. Apparently, a toad’s butt is water tight. The whole “cult” had gathered to satisfy that one kink. Neither Terrem or Ferox would be the same.

Ferox could no longer produce an erection. Any erotic thought would conjure the image of those men making love to the toads. The constant drinking didn’t help. His girlfriend left him for a half-orc scullery maid. He receives regular letters from the women, detailing all of the love-making they do, often accompanied by accurate portrayals in a variety of mediums: paintings, charcoal or pencil sketches, even one very well done bronze sculpture. The letters usually profess the half-orc’s more masculine and hairier nature.

Terrem took to substance abuse, becoming addicted to shiver. An overdose one night ended Terrem’s life and his partnership with Ferox.

Ferox put the bottle away and has been on the hunt for whoever supplied Terrem with shiver, looking to end the threat that killed his friend.

Description:

He is thin and too tall for his slight build. He has sharp, hawkish features. One might consider him handsome except for his overlarge nose and the scar along his jaw. He is dressed in well-worn black leathers. His dark grey cloak is pulled back over his shoulders. A large bow is slung across his back; a couple of daggers are sheathed on his belt. The gold key of Abadar hangs on a chain around his neck.

Strategy:

Combat: Ferox prefers to attack from range, maneuvering to gain the best advantage on his foe.

Social: Ferox is at ease letting others take the lead in conversations, absorbing and cataloging all that’s being said for later dissection and analysis. If the conversation isn’t pressing the points he’s expecting, Ferox has no problem stepping in a directing the talks to where he wants them, with guile or at the point of an arrow.

Judgements, sacred bonuses
[ +2] Destruction: weapon damage rolls
[ 2] Healing: fast healing
[ +1] Justice: attack rolls,10th lvl – x2 bonus to confirm crit
[ +2] Piercing: concentration/SR checks
[ +1] Protection: armor class, 10th lvl – x2 bonus vs. confirm crit
[ +1] Purity: saving throws,10th lvl – x2 vs curses, disease , poison
[ 1] Resiliency: DR/magic
[ 4] Resistance: energy resistance
Smiting: Weapons count as magic vs. DR

Fame: 1/8
Local Informant: Alusian Rootmason,+4 Diplomacy(Gather Info) and Knowledge(local)
Teller of Abadar
Temple Membership: Church of Abadar

Udalrich's Pathfinder Character Sheet

Character Name: Campaign: Player: Level:
Class: Race: Alignment: Deity:
Size: Age: Gender: Height:
Weight: Eyes: Hair: Skin:
Ability
Name
Ability
Score
Ability
Modifier
Temp
Score
Temp
Modifier

Total

Wounds/Current HP

Speed
STR HP
DEX AC = 10 + + + + + + + Damage Reduction
CON Total Armor Shield Dex Size Natural Deflect Misc
INT Total Dex Misc Experience Points
WIS Touch Flat-Footed Initiative = +
CHA
Saving Throws Total Base
Save
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
Conditional Modifiers CMB Total BAB Str Size Misc
= + + +
Fortitude = + + + + CMD Total BAB Str Dex Size Misc Base
Reflex = + + + + = + + + + + 10
Willpower = + + + + Spell Resistance Base Attack Bonus
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Attack Attack Bonus Damage Critical
Range Type Notes
Add new weapon
x + - Attack Attack Bonus Damage Critical
Range Type Notes
Armor/Protective Item Type AC Bonus Max Dex
Check Penalty Spell Failure Speed Weight Special Properties
Shield/Protective Item AC Bonus Weight Check Penalty
Spell Failure Special Properties
Feats Special Abilities
Add new feat
x + -
Traits
Add new trait
x + -
Languages
Add new language
x + -
Other Possessions
Item Wt Item Wt
Add new possesion
x + -
Light
Load
Medium
Load
Heavy
Load
Lift Over
Head
Lift Off
Ground
Push or
Drag
Money
PP - , GP - , SP - , CP -
Skill Name Key
Ability
Skill
Mod
Ability
Modifier
Ranks Misc
Modifier
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft Int
Craft Int
Craft Int
Diplomacy Cha
Disable Device* Int
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal* Cha
Heal Wis
Intimidate Cha
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Knowledge* Int
Linguistics* Int
Perception Wis
Perform Cha
Perform Cha
Perform Cha
Profession* Wis
Profession* Wis
Ride Dex
Sense Motive Wis
Sleight of Hand* Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha
Add new skill
x + -
* Trained Only † Armor Check penalty applies
Conditional Modifiers
Spellcaster 1
Known Spells Spell Save Arcane Spell Failure %
Domain/School 1: Domain/School 2: Spells
Known
Spell
Save DC
Level
Spells
Per Day
Bonus
Spells
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Caster Level Concentration Spell Resistence Check Conditional Modifiers
Spells Known
0: 2: 4: 7:
5: 8:
1: 3:
6: 9:
Bio
Created by
Derived from Takissis' D&D 3.5 Sheet and ChainsawXIV's list implementation.