Kegan
Intense Mercenary Battlemind
Description
Kegan
Level 11 Battlemind Iron Guardian (Defender)
Medium natural humanoid (human)
Initiative +6; Senses Perception +8
HP 114/114; Bloodied 57
Healing Surge 28; Surges Per Day 15/15
AC 26; Fortitude 24, Reflex 21, Will 23
Speed 5; Action Points 1; Benny 2; Power Points 8
Alignment Good; Languages Common, Abyssal
Skills Athletics +8, Endurance +17, Heal +13, Insight +13
Backgrounds Desert (+2 Endurance), Poor, Cursed, Criminal, Cult Escapee, Monster Hunter
Feats Deceptive Mind (+2 bonus to all defenses with Battle Resilience), Weapon Expertise (+1 to attack rolls with heavy blades), Bolstering Spike (when you use Mind Spike, gain 6 temp hit points), Pursuing Step (blurring step end adjacent, gain CA), Weapon Proficiency (Bastard Sword), Toughness (+10 hp), Psionic Toughness (+6 hp, on second wind, spend 1 power point to regain 10 hp), Resilient Demand (when you use battlemind demand, gain +2 power bonus to all defenses tent)
Str 11 (+4) Dex 12 (+5) Wis 17 (+7)
Con 23 (+10) Int 11 (+4) Cha 9 (+3)
Possessions bloodiron scale +2, amulet of protection +2, manifester bastard sword +2, shield of protection, acrobat boots, belt of vigor
Class Features Battlemind’s Demand, Blurred Step, Mind Spike, Battle Resilience
Paragon Features Indomitable Iron (On AP gain a +4 bonus to AC and damage rolls TENT), Iron Control (When any enemy pulls or pushes you, slide that enemy 2 squares after the forced movement as a free action), Paragon Power Points (Gain 2 power points)
Basic Attacks
Manifester Bastard Sword (standard; at-will) ♦ Weapon +17 vs. AC; 1d10+8 damage.
Power Descriptions
At-Will Disciplines
Minor Action ♦ Close Burst 3
Target: One or two creatures in burst
Opportunity Action ♦ Personal
Immediate Reaction ♦ Melee 1
Standard Action ♦ Melee Weapon
Effect: Until the end of your next turn, gain resist 8 fire.
Hit: 2d10+8 damage.
Standard Action ♦ Melee Weapon
Special: Your reach increases by 1 for this attack.
Close Blast 3
Target: Each enemy you can see in the blast
Standard Action ♦ Melee Weapon
Special: When making an opportunity attack, you can use this power in place of a melee attack.
Hit: 1d10+8 and the target is blinded until the end of your next turn.
Standard Action ♦ Melee Weapon
Effect: After both the first and second attacks, you shift 1 square to a square adjacent to the next target.
Hit: 1d10+8
Effect: You mark the target until the end of your next turn.
Encounter Disciplines
Free Action ♦ Personal
Standard Action ♦ Melee Weapon
Target: One or two creatures
Minor Action ♦ Close Burst 2
Daily Disciplines
Standard Action ♦ Melee Weapon
Effect: You gain 8 temporary hit points. In addition, choose a single creature hit by the at-will attack. This creature takes 2 damage.
Standard Action ♦ Close Burst 1
Effect: You gain resist 5 all damage until the end of your next turn. In addition, choose a single creature hit by the at-will attack. This creature takes 2 damage.
Minor Action ♦ Personal
Immediate Interrupt ♦ Personal
Standard Action ♦ Melee weapon
Magic Items
Property: Gain a +1 item bonus to Acrobatics checks.
Property: +1 item bonus to your healing surge value.
Enhancement: +2 Fortitude, Reflex, and Will
Property: When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.
Critical: +2d6 psychic damage
Current XP: 16,510
Next Level: 20,500
Bio
| Height: 6’2” | Weight: 210 lbs. | Age: 32 |
| Eyes: Black | Hair: Black | Skin: Tanned |
I was born in the northern wastelands to a slave woman of a mercenary. The harem of the mercenary was decently cared for though the owner was gone most of the time on various jobs. By the age of 5, the mercenary had not been heard from in quite some time and his estate assumed the worse. In the process of selling off his estate, the slaves were to be sold to a merchant on the plains to the south of the desert.
En route to our new owner, a violent sand storm struck the caravan. Most of the harem and caravan drivers were killed. Only a few of us survived, including my mother Marta. With the few supplies that we could recover, we attempted to cross the rest of the desert. It was not a very successful attempt. We slowly died one by one to hunger, thirst, and starved monsters. My mother was the last to die; five days before I finally reached a small city at the edge of the desert region.
With no money or usable skills, I was forced to live on the streets. Luckily, a woman of a local thieves guild took pity on me. She took me in, fed me and gave me a place to sleep. It was a trying time for me being so young but after some time, I managed to slowly come out of my shell and open up to the woman. I don’t recall her name after all these years though it really doesn’t matter. Sometime later, perhaps two years or so, the Forzen came. I remember them very well.
The house I was living in was raided by the followers of Forzen and I was taken by force into their cult. You see, the Forzen is a group of cultists who follow a self proclaimed prophet. The prophet, a mind flayer, preached the power of the mind, instilling belief that it was a divine gift from the gods. They would take people, younger the better, and experiment on them to try and release any latent psionic ability they may have. Most died in the process. This was my fate. For five years I was tortured and tested. Beaten and conditioned. After five years of hell, I finally showed promise.
Once I showed that I could tap my latent psionic abilities, I was “graduated” to a training and conditioning program. It was during these long years that I was mentally conditioned to obey the Forzen, to fight and die for the prophet. My master was a gruff dwarf named Dercot. I remember him well. He was a brutal master who expected perfection at every moment. When I stumbled in my training, he was their to lash me. Pain was my constant companion for nine years until I finally was deemed worthy by Master Dercot. Another battlemind for the Forzen.
Life as a battlemind actually proved to be my solace from the Forzen. The pain I was forced to endure while fighting helped dampen the mind controlled that had been forced upon me. Naturally, whenever I was sent out on a mission, Master Dercot and a disciple of Forzen (always a mind flayer) was always there to reinforce my conditioning. I did disgusting, horrible things during my time with the Forzen. I killed the innocent, raped the weak and burned the blasphemous. A part of my soul was lost during those years. I don’t think I could ever atone for the things I did.
At least I have the chance now. During one particular mission, a fight against a band of adventurers went badly. Master Dercot had not traveled with us on this journey and the mind flayer disciple was killed. The adventurers were killed in return and I managed to survive along with a psion tiefling named Iris. Since our conditioning was reduced due to the disciples death, we were able to flee from the cult. We traveled for many weeks to the south to the base of the Stonereach mountains.Iris and I settled at a small village were we tried to live a normal life. We even became lovers. We had a son named Talgon. He’s a tiefling as well but I don’t mind.
Iris managed to adjust to normal life fairly well while I was constantly consumed by nightmares and compulsions to find the Forzen. Her training was almost entirely focused on the mind were my training was using my mind to harden my body and resolve. She tried to help me as best and she could, using her powers to remove the conditioning. All of our attempts failed. After two years, only pain proved to be a means of silencing the call for a time.
I decided to leave Iris and Talgon to try and find answers. She was not happy with my decision but she respected it in the end. I left our home and traveled westward. I took odd jobs here and there, really anything I could find that would involve a fight or three. During those mercenary years, I managed to run into the Forzen twice, and twice I managed to escape their clutches but only barely thanks to some fellow mercenaries I was traveling with at the time.
Over a period of nine years I have traveled up and down the Dawnforge Mountains and into the Vale, hiring myself out as a mercenary and monster hunter. I work cheap and I get the job done. I still have not found a way over my compulsions that will allow me to retire and return home to my family but I am hopeful.