female elf bard/sorcerer/druid/rogue
1st level Sorceress,6th level Bard, 4rd level Druid, 1st level Rogue
STR 12 (1) DEX 15 (2) WIS 16 (4)
AC 14, touch 14, flat-footed 11 (2, Melee 3, Ranged +9, CMB +8, CMD 20
HD 12 hp 83
Fort Save +9 Ref Save +10 Will Save +14
- +2 racial bonus vs enchantment spells and effects
- Immune to magical sleep effects
- +4 bonus vs bardic performances, sonic abilities, and language-dependent abilities (Well-versed bardic ability)
Acrobatics 20 vs traps), Perform (Acting) +10, Perform (Dance) +9, Perform (Singing) +18, Ride +6, Sense Motive +11, Sleight of Hand +6, Spellcraft +17, Stealth +7, Survival +19, Swim +5, Use Magic Device +9
Note: The Versatile Performance ability that Nora gets as a Bard allows her to use her Perform (Acting) skill for Bluff and Disguise, and her Perform (Dance) skill for Acrobatics and Fly. The values above are based on this ability.
CLASS and RACE ABILITIES
Proficiencies Nora is proficient in all simple weapons, longsword, rapier, sap, short sword, shortbow, and whip. She favors her longspear and heavy crossbow. She is proficient in light armor and shields (except tower shields), and can cast her bard spells while wearing light armor and using a shield without incurring the arcane spell failure chance.
Eschew Materials Nora does not need material components to cast her sorcerer spells, unless the material components have a value of greater than 1 gp.
Elemental Bloodline (Earth) When Nora casts a spell that deals energy damage, she can change it to acid damage.
Acid Ray (Sp) Because of her elemental bloodline, Nora can unleash an acid ray as a standard action, targetting any foe within 30 feet as a ranged touch attack. This deals 1d6 points of acid damage.
Bardic Knowledge (Ex) Nora can add half her bard levels to any knowledge skill checks, and can make any knowledge skill check, even if untrained.
Bardic Performance Nora can activate a Bardic Performance for a total number of rounds per day equal to 2 + her Charisma Modifier + twice her bard level (currently 18 rounds). It takes a standard action to activate a bardic performance, but it can be sustained as a free action. Changing to a new bardic performance requires a standard action. A bardic performance can not be disrupted, but it ends if she is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to sustain it each round. She can only have one bardic performance active at one time.
Countersong Bardic Performance (audible component) Nora can counter magic effects that depend on sound. Each round, she can make a Perform skill check. Any creature within 30 feet of her that is affected by a sonic or language-dependent magical attack may use her perform check in place of its own saving throw. A creature within range and under the effect of a noninstantaneous such effect gains a new saving throw each round this bardic performance applies, but Nora’s perform check must be used regardless of what it is that round. Countersong does not work on effects that do not allow for a saving throw.
Distraction Bardic Performance (visual component) Nora can counter magic effects that depend on sight. Each round, she makes a perform check for acting, comedy, dance, or oratory. Any creature within 30 feet that is affected by an illusion (pattern) or illusion (figment) attack may use Nora’s perform check instead of its saving throw. If the creature is already under the effect, it gains a new saving throw each round, using Nora’s perform check. Distraction does not work on effects that don’t allow saves.
Fascination Bardic Performance (audible and visual components) Nora can cause one or more creatures to be fascinated with her. Each creature must be within 90 feet, able to see and hear her, and capable of paying attention to her. She must be able to see the creatures affected. The distraction of nearby combat or other dangers prevents this ability from working. She can target two creatures with this ability. The DC to resist is 10 + 1/2 her bard level + her Charisma modifier (currently 17).
Inspire Courage Bardic Performance (audible component) Nora can inspire courage in her allies, bolstering them against fear and improving their combat abilities. The allies must be able to perceive her performance. An affected ally gets a +2 morale bonus to saving throws against charm and fear effects and a +2 competence bonus on all attack and weapon damage rolls. This is a mind-affecting ability. She can use audible or visual components, and must choose which component to use when she starts her performance.
Inspire Competence Bardic Performance (audible component) She can use her performance ability to help an ally succeed at a task. The ally must be within 30 feet and be able to hear her. He gets a +2 competence bonus on skill checks with a particular skill as long as he continues to hear her. Certain uses of the ability are infeasible, at the GM’s discretion. She can not inspire competence in herself.
Suggestion Bardic Performance (audible component) She can use her performance to make a Suggestion to someone she has already fascinated. This does not disrupt the fascination effect, but does require a standard action. She can use this more than once against an individual during a performance. The Will Save DC to resist this effect is 10 + 1/2 her Bard level + her Charisma modifier (currently 17). This affects a single creature, and is a enchantment(compulsion) mind-affecting, language dependent ability.
Versatile Performance (Acting) Nora is a practiced thespian. She can use her thespian abilities to make Bluff or Disguise checks using her Perform Acting skill bonus. She is also taking up Dance theory, and can make Acrobatic or Fly checks using her Perform Dance skill bonus, although currently this ability is only useful for Fly.
Well Versed Nora gains a +4 bonus on saving throws against bardic performances and sonic abilities and language-dependent effects.
Lore Master Nora can take 10 on any knowledge skill check that she has ranks in, or she may roll normally. Once per day, she may take 20 on a knowledge check as a standard action.
Nature Sense Nora gains a +2 bonus to Knowledge (Nature) and Survival skill rolls (already included)
Wild Empathy Nora can improve the attitude of an animal, as making a Diplomacy check using 1d20 plus her druid level (4) plus her charisma modifier (8[/i]. She must be within 30 feet and it takes about a minute, but conditions may change this. She can also try to influence a magical beast with an INT of 1 or 2, but takes a -4 penalty on her check then.
Woodland Stride Nora may move through any sort of undergrowth such as natural thorns, briars, overgrown areas, and similar terrain at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Trackless Step Nora can decide whether or not she leaves a trail as she travels through natural surroundings. If she decides not to leave a trail, then she can not be tracked.
Resist Nature’s Lure Nora gets a +4 bonus on saving throws against spell-like and supernatural abilities of fey, and spells that utilize or target plants.
Wild Shape Nora can turn herself to a small or medium-size animal, once per day, for up to eight hours.
Animal Companion Nora’s first animal companion, a cougar named Esuark, died. Her second animal companion is a wild black-hooded goose named Haebrant: Small Animal, Speed 10 ft, fly 80 ft (average), AC 17 (10 +3 natural armor, +1 size, +3 dex) touch AC 14, flat-footed 14) HD 4, 33 hp, BAB +3, melee +5 bite 1d4, CMB +4 CMD 17, Fort Save +6, Ref Save +9, Will Save +3, Strength 14, Dexterity 16, Constitution 14, Intelligence 2, Wisdom 14, Charisma 6, SQ Low-light vision, link, share spells, evasion. SKILLS: Acrobatics +3, Climb +2, Escape +3, Fly +3, Intimidate +2, Perception +6, Stealth +3, Survival +6, Swim +6. FEATS: Toughness, Lightning Reflexes
Sneak Attack +1d6
Trapfinding Nora gets a +1 bonus to Perception rolls to find traps and to Disable Device rolls to disarm traps. She can also disarm magic traps.
Dodge grants her a +1 dodge bonus to Armor Class.
Mobility grants her a +4 dodge bonus to Armor Class against attacks of opportunity caused when she moves out of or within a threatened area.
Practiced Spellcaster (Druid) allows her to calculate the caster level of her druidic spells as if her druid level were four higher than it is.
Great Fortitude grants her a +2 bonus to all Fortitude saving throws.
Spell Focus (Enchantment) The DC to resist Enchantment spells cast by Nora is increased by +1.
Craft Wondrous Item She can craft wondrous items.
IMPORTANT EQUIPMENTHeavy crossbow, longspear, quarterstaff, two daggers. +1 light crossbow +2 heavy mace amulet of deflection grants a +1 deflection bonus to her AC. boots of elvenkind boots of the winterland brooch of shielding pearl of power I gauntlets of fire and ice allow her to cause a weapon to do either 1d6 fire or 1d6 ice damage, three times a day for three rounds at a time. golembane scarab grey bag of tricks grey stone of alarm handy haversack scrolls: divine favor, remove paralysis, true strike swan boat feather token wand of endure elements (50 charges)
Bard Spells (caster level 4)
Cantrips (DC 14): color, flare, ghost sound, mage hand, mending, read magic
1st level (5 per day, DC 15): expeditious retreat, feather fall, dolorous sadness, unseen servant
2nd level (4 per day, DC 16): gallant inspiration, hold person, sound burst, versatile weapon
Druid Spells (prepared) (caster level 8)
4 Orisons (DC 13): create water, detect poison, spark, stabilize
4 1st level (DC 14): cure light wounds_, longstrider, flare burst, magic fang,
2 2nd level (DC 15): owl’s wisdom, resist energy (fire), spider climb
Nora is liable to prepare randomly selected spells, but likes to keep one cure light wounds spell handy. She’s also found detect poison, stabilize, and endure elements to be useful.
Sorcerer Spells (caster level 1)
Cantrips (DC 14): clean, daze, detect magic, light
1st level (4 per day, DC 15): grease, mage armor
Because of her elemental bloodline, Nora can also fire an acid ray 7 times a day.
When Nora activates her Bardic Performance, she starts a “combat performance”, singing [i]a capella[/i] and making her combat manuevers into dance movements. She will frequently “trash talk” the opponents as part of her song. She will usually try to make an attack the first round, and then activate her bardic performance on her second action.
Tamiliar Thillen was being groomed to be the community leader of the Keththi(windwing) clan of elves. The clan had been sitting high in the mountains above the human lands of Haverstan and Chimorrow generally living in quietness. It was a great surprise when the village was raided by a tribe of barbarians, the Highcrows. Their purpose was to raid and take prisoners to exchange for food and other items. Tamilar was taken by the shaman of the tribe. His name was otar and he treated Tamilar with respect vs what some of the others experienced. When the tribe ransomed the prisoners back, Tamilar was not part of the package. The elvish clan was told that she had died escaping from the barbarians.
Tamiliar found herself attracted to Otar and eventually they were a couple. This caused some consternation among the tribe as it was generally considered bad luck to take a outsider. A little over two years later, you were born(elves have a two year pregnancy in my setting) . Noralith and Tamilar were considered outcasts by most of the tribe but Otar, being the shaman, were tolerated.
When you were twelve, the tribe was suffering through a series of defeats and setbacks. The tribe was attacking a dwarvish clan and was being beat. Disease had ravaged the tribe, killing some 20% of the tribe. Otars status was becoming shaky because of this. He was fending off threats to himself as well as threats to Tamilar and Noralith.
The dwarves came to deliver the final blow to the Highcrows. Otar went down under a welter of blows. A dwarf, dressed in heavy plate, and a axe, stopped before Nora and Tamilar and looked puzzled. “ Ye are not human”. Tamilar was weeping at the body of her mate Otar. Nora was just stunned.
“Dwarf, you killed my husband. “ She glared at the dwarf. “the barbarians made war on us lass. We are jest defending ourselves.” Tamiliar sighed and went back to crying. “My name is Skrit Stonebreaker, son of Giam, grandson of Duri, greatgrandson of Buri.” You found his statement amusing. He patted your head and smiled. He reached over and extended a hand to Tamiliar. She accepted it reluctantly and got up. “I have a place that I can take care of the two of you for awhile “ Your mother shook her head in the affirmative and stood up. She kissed Otar good bye and took your hand.
Skrit treated you like a daughter, he was warm and funny and was very protective of you. Tamiliar recovered slowly. Skrit ended up being like a father figure to her. Eventually she decided to travel back to the lands of the clan. She went alone initially to find it, leaving you with Skrit. She returned after finding the grove that the clan had. There was no one left. She came back and got you. At the site of clan, your mother explained that Otar was more than a shaman. He claimed to have been born the son of a woman and an elemental. His mother was also the tribes shaman until she disappeared just before his maturation as a fighter and shaman within the tribe. She then explained to you her significance as the community leader. She was a druid and that she would need to remain at the grove and work it.
You were to determine your own fate. You decided to go back to Skrit’s estabishment, to find your future.