Author: doctorvin
PC in: Shards of Crystal
Race: Half-Elf
Level: 1
Game System: D&D 4E
Description
| Name | Level | Race | Class | Alignment | Deity |
|---|---|---|---|---|---|
| Kamal Mirza | 1 | Half-elf | Wizard | Unaligned |
| Basic Attack and Damage | |
|---|---|
| Unarmed | +0 vs. AC |
| 1d4 | |
| Skills | |
|---|---|
| Acrobatics (Dex) | +0 |
| Arcana (Int) | +8 T |
| Athletics (Str) | +0 |
| Bluff (Cha) | +2 |
| Diplomacy (Cha) | +9 T |
| Dungeoneering (Wis) | +3 |
| Endurance (Con) | +1 |
| Heal (Wis) | +3 |
| History (Int) | +8 T |
| Insight (Wis) | +12 T |
| Intimidate (Cha) | +2 |
| Nature (Wis) | +3 |
| Perception (Wis) | +3 |
| Religion (Int) | +3 |
| Stealth (Dex) | +0 |
| Streetwise (Cha) | +2 |
| Thievery (Dex) | +0 |
| Stats | ||
|---|---|---|
| HP: 22 | Surge Value: 5 | Surges: 7 |
| Initiative: +0 | Speed: 6 | Vision: Low-light |
| Languages: Common, Elven, Dwarven | ||
| Attributes | ||
|---|---|---|
| Str: 10 (+0) | Dex: 10 (+0) | Wis: 16 (+3) |
| Con: 12 (+1) | Int: 16 (+3) | Cha: 14 (+2) |
| Defenses | |||
|---|---|---|---|
| AC: 13 | Fort: 11 | Ref: 13 | Will: 15 |
| Racial Features | Class Features | Feats |
|---|---|---|
| Dilettante | Arcane Implement Mastery: Orb of Imposition | Alchemist |
| Dual Heritage | Cantrips | – |
| Group Diplomacy | Ritual Casting | – |
| – | Spellbook | – |
| Powers | |||
|---|---|---|---|
| At-Will | Encounter | Daily | Utility |
| Thunderwave | Force Orb | Rolling Thunder | – |
| Scorching Burst | Orb of Imposition | Horrid Whispers | – |
| Ghost Sound | Vicious Mockery | – | – |
| Light | – | – | – |
| Mage Hand | – | – | – |
| Prestidigitation | – | – | – |
| Equipment | ||
|---|---|---|
| Weapons | Armor | Items |
| Orb | Cloth Armor | Adventurer’s Kit |
| – | – | Climber’s Kit |
| – | – | 67gp |
Bio
-Level 1 Half-elf Wizard
Kamal Mirza
+0
10
Strength
+1
12
Constitution
+0
10
Dexterity
+3
16
Intelligence
+3
16
Wisdom
+2
14
Charisma
HIT POINTS
Total
22
Bloodied
11
Surges
7
Value
5
SAVE MODIFIERS
+0
Initiative
6
Speed
SKILLS
+0
Acrobatics+8
Arcana+0
Athletics+2
Bluff+9
Diplomacy+3
Dungeoneering+1
Endurance+3
Heal+8
History+12
Insight+2
Intimidate+3
Nature+3
Perception+3
Religion+0
Stealth+2
Streetwise+0
Thievery13
Armor Class
11
Fortitude
10
Reflex
13
Will
RACE FEATURES
Dilettante
At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power.
At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power.
Dual Heritage
You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
Group Diplomacy
You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
CLASS FEATURES
Orb of Imposition
Once per encounter, you can use your orb of Imposition power.
Once per encounter, you can use your orb of Imposition power.
Cantrips
Cantrips are minor spells you gain at 1st level. You can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers.
Cantrips are minor spells you gain at 1st level. You can use the ghost sound, light, mage hand, and prestidigitation cantrips as at-will powers.
Ritual Casting
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals.
You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals.
Spellbook
You possess a spellbook, a book full of mystic lore in which you store your rituals and your daily and utility spells.
You possess a spellbook, a book full of mystic lore in which you store your rituals and your daily and utility spells.
FEATS
Alchemist
You can make alchemical items of your level or lower. You must have the correct formula and an appropriate skill.
You can make alchemical items of your level or lower. You must have the correct formula and an appropriate skill.
BACKGROUNDS
Background Name
Description
Description
AT-WILL POWERS
Thunderwave
You create a whip-crack of sonic power that lashes up from the ground.
You create a whip-crack of sonic power that lashes up from the ground.
Scorching Burst
A vertical column of golden flames burns all within.
A vertical column of golden flames burns all within.
Ghost Sound
With a wink, you create an illusory sound that emanates from somewhere close by.
With a wink, you create an illusory sound that emanates from somewhere close by.
Light
With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space.
With a wave of your hand, you cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space.
Mage Hand
You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.
You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.
Prestidigitation
You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink.
You perform an amusing magical trick, such as creating a dancing wisp of light, freshening a wilting flower, making a coin invisible, or warming a cold drink.
ENCOUNTER POWERS
Force Orb
You hurl an orb of magical force at an enemy. It bursts against the target and throws off razor-sharp shards of force that cut nearby enemies to ribbons.
You hurl an orb of magical force at an enemy. It bursts against the target and throws off razor-sharp shards of force that cut nearby enemies to ribbons.
Orb of Imposition
Control wizards select this form of mastery because it helps extend the duration of their control effects.
Control wizards select this form of mastery because it helps extend the duration of their control effects.
Vicious Mockery
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
DAILY POWERS
Rolling Thunder
Elemental thunder creatures tumble through your foes and knock them about.
Elemental thunder creatures tumble through your foes and knock them about.
Horrid Whispers
Your enemies are seemingly beset by dreadful noises. Desperate to find the source, they are oblivious to the true threat posed by you and your allies.
Your enemies are seemingly beset by dreadful noises. Desperate to find the source, they are oblivious to the true threat posed by you and your allies.
ATTACKS
1d4 + 0
+0 vs AC
Melee Basic (unarmed)
EQUIPMENT
Cloth armor
Description
Description
Item Name
Description
Description
Orb
Description
Description
Adventurer’s kit
Description
Description
Climber’s kit
Description
Description
CHARACTER NOTES
Note
MONEY
Platinum
0
Gold
67
Silver
0
Copper
0
