Shimring

Tippit

Sorcerer / Arcane Archer

Tippit

Description

Half-elf sorcerer12 Arcane Archer1


  • Str 12; Dex 15; Con 16; Int 13; Wis 13; Cha 19

  • HP80; AC18/22 Mage Armour; T15; FF16; Sav: F+9; R+8; W+9 Initiative: 2

  • BAB: +7; GRP +8; MELEE: Falchion +8/3 (1d8+5 plus 2d6 v Evil); RANGE: Fireburst Composite Longbow+1 (1d8 2 +1d6 CRIT: +2d10; FEATS: Magical Aptitude (2 on spellcraft and use magic device), Point Blank Shot, Precise Shot, Weapon Focus (longbow), ONE OTHER
  • SKILLS: To Follow

  • SPECIAL ABILITIES: Immune to Sleep Spells, Low Light Vision, 1 (Search, spot, listen), +2 (diplomacy, gather information), Enhance Arrow1

  • SPELLS: (6,6,6,6,6,6,4) – Lev0: Resitance, Acid Splash, Detect Magic, Read Magic, Flare, Ray of Frost, Ghost Sounds, Disrupt Undead, Mage Hand; Lev1: Shield, Mage Armour, True Strike, Magic Missile, Shocking Grasp; Lev2: Melf’s Acid Arrow, Scorching Ray, Invisibility, Mirror Image, False Life, Knock; Lev3: Fireball, Invisibility Sphere, Fly, Haste; Lev4: Dimension Door, Fear, Shout; Lev5: Telekinesis, Feeblemind; Lev6: Chain Lightning

  • GEAR: Bracers of Armour+3, Brooch of Shielding (101 HP v MM), Ring of Protection+3, Fireburst Composite Longbow 1 (1 Str), Rope of Climbing, Heward’s Handy Haversack, Hat of Disguise, Portable Hole, Figurine of Wondrous Power (Ivory Goat), Wand of Magic Missile CL5, Potions: Antitoxin (2), Cure Moderate Wounds (5), Bull’s Strength (5), Spider Climb (2)
  • Main Page

  • Bio

    Takissis' D&D 3.5E Character Sheet

    Character Name: Campaign: Player: Level:
    Class: Race: Alignment: Deity:
    Size: Age: Gender: Height:
    Weight: Eyes: Hair Skin:
    Ability
    Name
    Ability
    Score
    Ability
    Modifier
    Temp
    Score
    Temp
    Modifier

    Total

    Wounds/Current HP

    Speed
    STR HP
    DEX AC = 10 + + + + + + + Damage Reduction
    CON Total Armor Shield Dex Size Natural Deflect Misc
    INT Total Dex Misc Experience Points
    WIS Touch Flat-Footed Initiative = +
    CHA
    Saving Throws Total Base
    Save
    Ability
    Mod
    Magic
    Mod
    Misc
    Mod
    Temp
    Mod
    Grapple Spell
    Resistance
    Base Attack
    Bonus
    Fortitude = + + + + =
    Reflex = + + + + Total BAB Str Size Misc
    Willpower = + + + +
    Weapons and Gear Skill Name Key
    Ability
    Skill
    Mod
    Ability
    Modifier
    Ranks Misc
    Modifier
    Attack Attack Bonus Damage Critical Appraise Int
    Balance Dex
    Range Type Notes Bluff Cha
    Climb Str
    Attack Attack Bonus Damage Critical Concentration Con
    Craft Int
    Range Type Notes Craft Int
    Craft Int
    Attack Attack Bonus Damage Critical Decipher Script Int
    Diplomacy Cha
    Range Type Notes Disable Device Int
    Disguise Cha
    Armor/Protective Item Type AC Bonus Max Dex Escape Artist Dex
    Forgery Int
    Check Penalty Spell Failure Speed Weight Special Properties Gather Information Cha
    Handle Animal Cha
    Shield/Protective Item AC Bonus Weight Check Penalty Heal Wis
    Hide Dex
    Spell Failure Special Properties Intimidate Cha
    Jump Str
    Feats Special Abilities Knowledge Int
    Knowledge Int
    Knowledge Int
    Knowledge Int
    Knowledge Int
    Listen Wis
    Move Silently Dex
    Open Lock Dex
    Perform Cha
    Perform Cha
    Perform Cha
    Languages Profession Wis
    Profession Wis
    Ride Dex
    Search Int
    Sense Motive Wis
    Sleight of Hand Dex
    Other Possessions Spellcraft Int
    Item Wt Item Wt Spot Wis
    Survival Wis
    Swim Str
    Tumble Dex
    Use Magic Device Cha
    Use Rope Dex
    Light
    Load
    Medium
    Load
    Heavy
    Load
    Lift Over
    Head
    Lift Off
    Ground
    Push or
    Drag
    Money
    PP - , GP - , SP - , CP -
    Known Spells Spell Save Arcane Spell Failure %
    Domain/School 1: Domain/School 2: Spells
    Known
    Spell
    Save DC
    Level
    Spells
    Per Day
    Bonus
    Spells
    0 0
    1st
    2nd
    3rd
    4th
    5th
    6th
    7th
    8th
    9th
    0: 2: 4: 7:
    5: 8:
    1: 3:
    6: 9: