Silas Longshanks' Acquisitions, Information, and Protection Organisation

Salel

A Sakah from the Demon Wastes, taken from his home at a young age.

Salel

Description

Bio

Salel, or ‘Sal’ to his friends, is a curious young human from the streets of Sharn. He was born a Sakah to one of the Carrion Tribes in the hellish land known as the Demon Wastes. When he was just seven, a band of adventurers came to his tribe. Silas Longshanks was a member of that party, attempting to work with the Carrion Tribes to recover Eberron Dragonshards. Salel was Sakah, blessed by the fiends, but his existence was a threat to the tribe’s Warchief. One of Silas’ party members, an aging cleric of the Sovereign Host, noticed the burning hatred in the eyes of the Warchief towards young Salel. When the party hastily left the Wastes, followed by a hail of arrows and spears as their hosts tired of their constant questioning and collecting of dragonshards, Salel was brought along by the cleric. They took the young Salel with them, back to the lands they hailed from, and far away from the cursed land of his birth.

It was in Sharn that Salel spent the rest of his formative years. Living with voices whispering in the back of your mind, waking nightmares of a world destroyed by ice and fire, and eyes that are far from normal would be enough to make any child’s life difficult. In Sharn however, the largest metropolis on Khorvaire, anyone can find their place.

It was around the age of 14 that Salel actually started listening to the voices, or maybe it was then that the voices became clear. He found that he was able to do certain things; things that were normally the purview of wizards. He practiced these gifts in secrecy, honing his Eldritch Blasts into a truly frightening thing. This gift, or curse, aided him in pursuing a life of adventure much like the party who saved him from his tribe.

Growing up, Salel rarely had troubles with making friends. Everyone agreed that the young man had an eerie way with people. When he looked at you with those eyes, you would sometimes find yourself agreeing with him despite yourself or just losing time. He did, however, have trouble with the Watch. It’s rough surviving in Sharn by yourself, and quite easy to fall in with the wrong people.

When he was about 15, Sal got into business with a gnome by the name of Syl Shortstone. Syl was quite talented at the production of Dreamlily, and soon the two had carved out a small corner of the Cogs. They named this rundown store “The Dreamer’s Corner”, the ‘front’ of which was a quasi-legal alchemist’s shop. Above the storefront is the living space for the two. In comparison to the shop, the living quarters, while small and sparse, are tastefully decorated. Sal saved up, and eventually put together an impressive Alchemist’s Lab in the back; now they were truly in business. Building a reputation for ‘no questions asked’ they ended up doing a lot of work for the monstrous immigrants from Droaam. You would be surprised how often a goblin can get stabbed in a knife fight over the smallest things. This however got the attention of Daask, and thanks to a terse and hasty negotiation, rather than dying horribly and being cooked for some ogre’s meal, they now pay a ‘protection fee’ to the organization.

At around 17, Salel met back up with (insert Silas’s slugtext) and joined on with SLAIPO, leaving management of his business to Syl. It was here he was introduced to Harlan Celenal and taken on as an apprentice historian and scholar.

He studied the history of Eberron’s earliest age, the Age of Demons, under the watchful eye of Harlan. It was in this ancient lore that Salel found his true calling. He was fascinated by this oldest and most powerful of empires, so much so that he dedicated many nights to pouring over ancient tomes in search of more and more knowledge.

Salel is something of a walking contradiction. Slightly unstable, he presents multiple faces to those he meets. On the one hand, he can be charming, erudite, and civil. But beneath the veneer of respectability is a vicious temper and unchecked ambition. He is patient and cunning, yet when alone, he flies into a fury, screaming and shrieking, tearing at his skin and destroying everything around him in a thunderous explosion of Eldritch energy.

He has one goal, one reason for existence: He covets power above all else. In the end, it may even destroy him.

Salel seeks to hone himself and his abilities through adventuring for (Insert Silas’s slugtext), and he hopes that his adventures will bring him closer to more knowledge of the Age of Demons.

The quest for power is never-ending and Salel has much to learn..

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: