Sinking Ships

Brandr Gunnarson

Ulfen sailor with a heritage of piracy

Brandr Gunnarson

Description

Bio

Brandr’s grandfather was Bjorn the Bloody Axe, a Free Captain of the Shackles nearly 60 years ago. Unfortunately, the family line descended into decadence and sloth after the Bloody Axe retired to the Land of the Linnorm Kings with his vast wealth. His sons and daughters squandered the pirate’s hoard on lavish parties, fashionable clothes, and rich food. Only a few decades after old Bjorn’s death, the family fortune was gone, and the family had scattered across the Inner Sea to evade debt collectors.

Brandr grew up in a household defined by wretched excess. His mother drank herself to death while he was still a boy, and Brandr’s father, Gunnar, spent most of his time drifting from court to court in Taldor and Cheliax. This left Brandr to be raised by the old servants at the ancestral hall, many of whom had been crewmen on the Bloody Axe’s pirate ship. They filled Brandr’s head with tales of daring raids and deadly storms in the Shackles, and taught him all they knew about sailing, fighting, and the freebooter’s life.

Shortly before Brandr came of age, a gang of toughs seized the family hall to cover his father’s outstanding debts in Taldor. After a pitched battle where Brandr and the aged servants tried to fight off the thugs, he was forced to flee. Brandr signed on with a Qadiran trading ship, and spent nearly a year honing his sailor-craft and building up a network of friends on the Ruby of Katheer. When his ship accepted a consignment of luxuries bound for Sargova, Brandr started a planning a mutiny to seize the ship and take his first step toward becoming a Free Captain of the Shackles pirates.

Unfortunately, a massive storm blew in, and thanks to the incompetence of the Qadiran helmsman, the Ruby heeled into the wind and a massive wave swept many of the crew overboard, including Brandr. He survived the storm, only to find himself adrift in the trackless sea…

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



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