In the aftermath of Lone Star losing the Seattle policing contract, the Alamos 20,000 burning of the Tourist Highway in the Ork Underground and the Winter Olympics taking place in Denver, a group of wanna-be Shadowrunners come together in the Redmond Barrens for the first time, meeting outside of the notorious dive Aces and are thrust into the dynamic and dangerous world of the Seattle Shadows.
In their introduction to the Shadows, the group manages to track down lost recordings from legendary rocker JetBlack for their Johnson, only to lose them to the deadly Risa, who claims to represent JetBlack’s interests. She leaves the group injured and humbled in a Shadow Clinic. The only Nuyen they earned as a result of her pity.
The group’s second run went much smoother. Tapped to geek an ex-Lone Star officer acquitted in the brutal beating of Lottery Winner and KSAF reporter Alvirah Meehan, they instead discover a conspiracy surrounding the Nuyen-for-Life lottery and break the story to KSAF.
When the important Ork Underground fixer Bull MacCallister offers the group the chance to investigate his daughter’s death, they jump at the chance. Even if they don’t react to his suggestion that regular running groups should have a handle. Of course, if they had known it would cost Haze her life, they might not have taken the job. Still, there was a certain grim satisfaction helping a Mother archive vengeance against her daughter’s killer.
In an effort to cultivate Haze’s contacts, the team ended up meeting the Pro’s in person. Both group’s determined to secure a supply of Tempo from an old Kond Orchid warehouse. Unable to risk security hearing a pitched battle and lacking armour thanks to the Pro’s capable Mage, the team reluctantly negotiated a token arrangement. Still, Fat Larry graciously provided replacement armour (eventually) along with sharing the profits of the haul as promised.
The teams ego gets a well-needed boost when a Johnson specifically requests their services due to their competence as mundane and Awakened investigators and their limited experience to track down and capture the runner called Afterlight. It turned out to be a trap set by the escaped Humanis Magician to exact revenge for “killing his brother.” Courier ended the threat posed by Afterlight, selling him for parts to recover from the lack of Nuyen earned from this mission.
Eventually deciding on the group handle The Black Dogs, the team is presently embroiled in a bounty hunting job for Seattle ADA Dana Oakes. Their target? A particularly ruthless and dangerous member of the Finnigan Family known only as Junior. He appears to be hiding in the Ork Underground and they hope a local businessman, Johnny Torinni can help them find him. The Black Dogs are shocked and dismayed to discover that Torinni is Junior. They fulfill the contract with Oaks, deciding that the city of Seattle is a more important faction than Torinni.
Unfortunately, despite months of running the shadows together, the Black Dogs relied mostly on luck and failed to learn from their experiences to date. Especially about security and anonymity. Their next job, snatching Arcanoarchaeologist Parker Ascon from Horizon was a disaster from the onset. Mel and Jazz were made in the media. Courier’s van was completely destroyed and the naive, trusting Mel gave too much information away to an asian Elf, resulting in Ascon’s decapitation! Frustrated, angry and eager to place blame, the team disbanded. Upon discovering that her parents and her mentor spirit have disowned her, Mel breaks under the pressure, embracing the Toxic path. Courier take up Handy on his offer, stays in Seattle and joins the Pros. Jazz just vanishes. The only sign of his existence is a badly-damaged commlink left in an alley in Downtown Seattle….