A harrier can never have a number of raid tokens higher than his class level.
•If the harrier charges a foe, he gains a raid token after the attack is resolved.
•If the harrier strikes a foe that is flat-footed, he gains a raid token.
•If the harrier deals damage that causes a foe to become unconscious or dead, he gains a raid token.
•The first time each round a harrier moves through a space threatened by a foe, he immediately gains a raid token.
•If the harrier takes a move action and a single standard action to make one attack, he gains a raid token.
•If the harrier takes a full move action to run, or two move actions in the same round (in each action the harrier must move at least 15 feet), he gains a raid token.
•If the harrier successfully performs a bull rush, dirty trick, overrun, reposition, or trip maneuver on a foe or successfully makes an attack that includes a bleed effect, he gains a raid token.
•For each minute that passes without the harrier making or being the target of an attack, he loses one raid token. (If the GM determines that the harrier is not truly in a combat situation, he cannot gain any raid tokens and loses one token per minute regardless of his circumstance.)
Orisons:
Detect Poison
Disrupt Undead
Guidance
Light
Sift
Level 1 Spells:
Divine Favor
Expeditious Retreat
Shield of Faith