Knockabout minstrel & con-man who conned his way into a bar, then lost it in the revolution.
Name: Valdorn of Aplistia (real name Menlo Torson)
Concept/Bio: Knockabout minstrel and con-man who had conned his way into a bar, and lost it in the revolution.
Lifepaths: City Born, Courier, Performer, Confidence Man, Barkeep
Stats: Wi: B4, Pe: B5, Po: B3, Fo: B4, Ag: B4, Sp: B4, Speed Mult.: x3.5
Attributes: Ref: B4, Ste: B3, Hes: 6, Hea: B4, MW: B9, Circles: B2, Resources: B2
PTGS: Su: B3 Li: B5 Mi: B6 Se: B7 Tr: B8 Mo: B9
I owe Guy le Gui, so I’ll help his church out. Volz is on an important mission. I’ll help Volz by …
Revolutions breed opportunity for clever folks. It’s time for me to find my next score. Find a set of lockpicks.
When facing fools, brashness wins. Talk fast, think faster & act like you own the place.
Never drink as much as they think you’re drinking
Never drink more than your mark. (Everyone is a mark.)
Coins always find their home.
Traits: [Char] Colorful, [Char] Good Listener, [Dt] Familiar Face, [C-O] Aura of Innocence
Skills: Acting B2, Conspicuous B3, Country-Wise B2, Disguise B3, Drink-Wise B2, Drunk-Wise B2, Falsehood B3, Folklore B2, Inconspicuous B3, Lockpick B2, Musical Instrument B2, Persuasion B3, Riding B2, Sing B2, Sleight of Hand B2, Soothing Platitudes B2, Streetwise B2, Sword B2
1D The Taverneer’s Brotherhood,
1D The Affiliation of Unaffiliated Performers,
1D Charcoal Burners
Reputations: 1D He’s not dangerous, but he’s shady.
Gear: Run of the Mill Arms (Sword, dirk.), Clothes, Travelling Gear, Shoes
Property: Riding Horse
Bare Fisted I:B2 M:B3 S:B4 Add 2 VA 0 Fast Shortest
Sword I:B3 M:B6 S:B9 Add 2 VA 0 Slow Long
Dirk I:B2 M:B4 S:B6 Add 1 VA 0 Fast Shortest
Valdorn led a largely dissolute life which was changed dramatically by two events.
First, he managed to con his way into ownership of a bar in the city of Aplistia, where he could settle down to an honest living in his dishonestly-gained bar. This bar came to be a secret meeting place for the newly-forming Church of the Lady. One day, a local crimelord who wished to speak with Guy le Gui discovered this, and decided to rough up the bar owner as a way of drawing the knight out so he could make his pitch to him. This leads us to the second event.
The crimelord’s men were rough with Valdorn, and when Guy arrived, he barged in and soundly thrashed the 3 men, duplicating the barkeep’s injuries and chasing the men off. Valdorn never forgot his rescue. In the later events of the revolution, under cover of the chaos it cause, the crimelord decided to settle up with the barkeep for the injury done to his men and burned the bar to the ground. This freed Valdorn from the obligations of a settled life, and opened him back up to adventure. He decided to put his new-found freedom to use helping out his rescuer and the Church of the Lady. (When it occurs to him that if his rescuer actually led to Valdorn needing rescuing in the first place, he quickly changes the subject. It is unlikely that he is unaware of the situation, but has seen the way the world is going and senses an opportunity in joining the new movement.)
Before leaving town, Valdorn managed to get a fake deed created for the land on which his tavern that was burned down sat. (He did not actually have title.) This gave him a little cash, and unfortunately cost another barkeep his life for attempting to use a false deed to build a new tavern.