Photon Grenade
| Type |
Settings |
Size |
Mass |
Charge |
Blast Radius |
Delay |
| Photon Grenade |
1-5 |
8cm Sphere |
200g |
1 |
Set at 3 – 10 meters |
I, T (up to 9.99 hours), A |
I = Impact
T = Timer
A = Altitude
| Photon Grenade Setting |
Damage |
Notes |
| 1-Flash |
(0) |
All humanoids within blast radius without special eye protectio blinded for 5 minutes |
| 2-Heavy Stun |
(6+4d6) |
60 minutes unconsciousness |
| 3-Heavy Thermal |
(10+2d6) |
Melts most metal within blast radius |
| 4-Light Disrupt |
(16+4d6) |
Vaporize all humanoids in blast radius |
| 5-Heavy Disrupt |
(300) |
Explode 1000 cubic meters of rock into rubble |
Stun Grenade
| Type |
Settings |
Size |
Mass |
Charge |
Blast Radius |
Delay |
| Stun Grenade |
1-3 |
8cm Sphere |
200g |
100 |
Set at 3, 5, or 7 meters |
I, T (up to 9.99 hours), A |
I = Impact
T = Timer
A = Altitude
| Stun Grenade Range settings |
Radius of effect |
Charges |
| Low |
3 meters |
x1 |
| Medium |
5 Meters |
x2 |
| High |
7 Meters |
x4 |
Notes:
- Stun grenades are reusable grenades programed to the biometric signature of the user.
- Use phaser settings 1-3 for damage and charges used.
Force Grenade
| Type |
Size |
Mass |
Charge |
Duration |
| Force Grenade |
8cm Sphere |
300g |
1 |
5 Minutes |
While only useful in a few specialized applications, this grenade is very popular with merchants. Force field generators within the grenade produce a field capable of withstanding 200 points of damage. The grenade is set on overload and 60 second later the force field pops into place. The field will encompass a force dome between 4-8 meters in diameter or a force wall up to 10 meters tall or wide. The field will expand to fill a corridor or doorway. This grenade is often used to fill small hull breaches in order to effect a quick repair or escape.
Standard Grenades
| Grenade Type |
Size |
Mass |
Charge |
Fuse |
Damage |
AOE |
notes |
| Fragmentation |
6cm |
400g |
1 |
4 phases |
40 |
10m |
| Plasma |
8cm |
300g |
1 |
5 phases |
80 |
5m |
| Incendiary |
6cm |
300g |
1 |
5 phases |
200 |
1m |
| Concussion |
6cm |
300g |
1 |
3 phases |
30 STUN |
5m |
| Stingball |
8cm |
400g |
1 |
impact |
4d+12 STUN |
8m |
| Antitank |
10cm |
500g |
1 |
impact |
300 |
15m |
| ION |
6cm |
300g |
1 |
5 phases |
30 ION |
5m |
| Chronoton |
6cm |
500g |
1 |
4 phases |
SPECIAL |
10m |
all in area effect lose two action dice |
| Static |
8cm |
400g |
1 |
3 phases |
12+3d |
10m |
STUN vs Cyberborgs |
| Thermal Detonator |
10cm |
500g |
1 |
set 1 phase up to 20 minutes |
160 |
20m |
unstable may explode at any time |