Description
4″×6″×1″
This small device is worn on the belt.
| MARK | RESISTANCE | REGENERATION RATE | TECH LEVELS | NON-BLACKMARKET COST |
| I | 20 | 1/Round | Civilian Model | 200 credits |
| II | 40 | 1/Round | Feregni | 300 credits |
| III | 60 | 2/Round | Bajoran, Citadel, Garridian Republic | 500 credits |
| IV | 80 | 2/Round | Klingon, Gorn | 1000 credits |
| V | 100 | 3/Round | Starfleet Standard Issue | 1500 credits |
| VI | 120 | 3/Round | Romulan | 2000 credits |
| VII | 140 | 4/Round | Starfleet Intelligence | 5000 credits |
| VIII | 160 | 5/Round | Cardassian, Tholian | 10000 credits |
| IX | 180 | 5/Round | Breen | 25000 credits |
| X | 200 | 6/Round | Jem’Hadar | 50000 credits |
| XI | 250 | 10/Round | 100000 credits | |
| XII | 300 | 20/Round | 250000 credits |
Each point of damage reduces the shield by an equal number of points.
Damage from Tetryon or ION attacks reduce shield resistance by 5 points per point of damage done.
Damage from physical attacks are special. 10% of damage reduces shield strength and the rest of damage penetrates.
Any attack that does more than 50% of the shield’s resistance will overload the system and cause the device to fail. To get working again requires a Systems Engineering (Shields) skill test difficulty 5 and two minutes of time.
A Personal Equipment: Soldier (Personal Equipment) or Engineering, Systems (Shields) skill test difficulty 5 will double the regenerate rate of the unit for 2 minutes.
A Systems Engineering (Shields) test difficulty 5 will restore 50% to the shield in one round. Difficulty 8 will restore 90% in one round.
While activated, all seeing the character will notice a light shimmering field with a difficulty 4 Intellect + perception test.
