Strike-class Cruiser
Strike Cruiser, D6 2nd Edition
Description
Class – Capital
Crew Skill:
Capital Ship Gunnery: 4D+2
Capital Ship Piloting: 5D
Capital Ship Shields: 3D+2
Maneuverability: 2D
Space: 6
Hull: 6D
Shields: 2D+2
Weapons: 20 Turbolasers (Fire Control: 2D, Damage: 5D)
10 Turbolaser Batteries (Fire Control: 1D, Damage: 7D)
10 Tractor Beam Projectors (Fire Control: 2D, Damage: 4D)
10 Ion Cannon (Fire Control: 4D, Damage: 4D)
Backstory
While a frigate in size, the 450-meter long Strike-class was capable of challenging larger Alliance cruisers with its surprisingly heavy load of firepower, strong shields, and high sublight speed.
The order of battle considered two Strike-class cruisers the equivalent of one Victory-class Star Destroyer.
In addition, the interior storage space of the Strike-class could be modified for different missions. The most common sets were designed for planetary garrison, space superiority, and planetary assault. Planetary garrison loadouts included an assault company, two AT-STs, one AT-AT, and several support speeders; space superiority included up to three squadrons of TIEs; the planetary assault loadout included five AT-AT. However, the internal storage spaces and skeletal structure proved weak against enemy fire once the shields were down.
