To Steal the Stolen Lands

Dakor Half-Man

A half-orc oracle, defiant against the gods and holding the essence of metal in his soul

Dakor Half-Man

Description

Bio

Dakor Half-Man, also called Dakor the Defiant, is a half-orc born in the region of the Hold of Belkzen, son of one of the Steel Eaters who hold the ancient dwarven forges and a human slave who was formerly a priestess of Desna. Dakor grew up learning the usual brutal lessons of orcish childhood, forced to slave in the forges as soon as he was old enough to walk and drag things along. He supplemented his lessons in abuse and brutality with study of the forge and the weapons and armor his father and the other orcs crafted for sale to other tribes. Often, he went to sleep with the sound of his mother’s sobbing pleas to Desna ringing in his ears, the unanswered prayers leading him to a contempt of the divine order as he grew into an adult, despite the nearly spiritual exultation that awoke in him while watching battles and fighting for his place with his full-blooded half-siblings.

His initiation to adulthood came when his father decided to beat him for being careless; rather than submitting, Dakor seized the nearest thing to hand, a sword whose blade was still partly glowing with forge-heat, and defeated his father in a short and savage struggle, leaving the weapon’s smoking blade quenched in the orc’s heart. He gathered up his father’s tools and slaves, pausing only to intimidate his father’s mates into leaving him be, and left. His travel to the edge of orcish territory saw him learn another lesson, as he armed the former slaves and led them against any orcs standing between him and the edge of the orcish lands – the weak, together, overcoming the strong.

He split from the slaves at the first settlement they crossed, following an instinct that led him to a caravan in need of a skilled smith of weapons and armor to keep them in good shape as it headed east toward Brevoy, skirting well south of Numeria. Since reaching Brevoy, he’s worked as a smith in the southern reaches, reasonably content with the lack of slavers and open brutality, despite his tendency to using his intimidating size and savage glare to get what he wants, saving his profits toward future ambition – and with the promise of a reward for going into the Stolen Lands, the spark of ambition in his soul has started burning brighter, fanned by the promise of glory.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

CMB/CMD

= + +
CMB Base Att. Str Mod Size
= + +
CMD Base Dex Mod Misc Conditional

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

CS Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Acrobatics Dex
Appraise Int
Bluff Cha
Climb Str
Craft () Int
Craft () Int
Craft () Int
Diplomacy Cha
Disable Device Dex
Disguise Cha
Escape Artist Dex
Fly Dex
Handle Animal Cha
Heal Wis
Intimidate Cha
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Linguistics Int
Perception Wis
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Stealth Dex
Survival Wis
Swim Str
Use Magic Device Cha

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



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