Mangre Mudspout, level 1
Dwarf, Fighter
Build: Battlerager Fighter
Fighter: Combat Superiority
Fighter Talents: Battlerager Vigor
Background: Gritty Sergeant, Seeker for the Lost Clan, Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 18, Con 16, Dex 10, Int 10, Wis 13, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.
AC: 18 Fort: 16 Reflex: 10 Will: 12
HP: 33 Surges: 12 Surge Value: 8
TRAINED SKILLS
Intimidate +4, Endurance +9, Athletics +8
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +3, Heal +1, History, Insight +1, Nature +1, Perception +1, Religion, Stealth -1, Streetwise -1, Thievery -1
FEATS
Level 1: Dwarven Weapon Training
POWERS
Fighter at-will 1: Threatening Rush
Fighter at-will 1: Crushing Surge
Fighter encounter 1: Takedown Attack
Fighter daily 1: Comeback Strike
ITEMS
Adventurer’s Kit, Chainmail, Spiked gauntlet, Craghammer
A strange brawler-type of fighter, Mangre is also shamelessly self-promoting. He will make grand boasts that simply cannot be true, and will twist a story until it shows him in the best light. His intentions are honorable though, and his loyalty is unquestionable. His past is not something he speaks about in any emotional sense, rather, he recounts his past deeds as what can only be described as “tall tales,” much to the chagrin of his group. Currently he is seeking his lost Clan, a clan of dwarves that actually left him behind because of his annoying habit of…well…being insufferable. He feels as though the clan simply was too rushed to take a head count and that they will be overjoyed to see him, and he has convinced himself that his abandonment was a mistake.
Mangre will without a doubt punch anyone who calls him “manger” (as in a child’s bed) square in the mouth, while loudly proclaiming, “it’s pronounced MANG-er,” though he will accept a one time mispronounciation of “M’Angry,” simply because it’s funny.
Not the sharpest tool in the shed, Mangre will sometimes agree to, or otherwise set the group up for, situations that has no way to end but poorly…though sometimes his gambles pay off and the group walks away richer than they thought possible.