Erevan Ilesere
Eladrin Wizard
Description
+1 1/2 Level
+3 Dexterity
+3 – Dexterity
+1 – 1/2 Level
+0 – Constitution
+1 – 1/2 Level
+4 – Intelligence
+1 – 1/2 Level
+2 – Wizard
+1 – Wisdom
+1 – 1/2 Level
Erevan launches a silvery bolt of force at an enemy.
Arcane, Force, Implement
Standard Action
Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d4 + Intelligence modifier force damage.
Increase to 4f4 + Intelligence modifier at 21st level.
Special: This power counts as a Ranged Basic Attack. When a power allows you to make a ranged basic attack, you can use this power.
A vertical column of golden flames burns all within.
Arcane, Fire, Implement
Standard Action
Area burst 1 within 10 squares
Target: All creatures in burst
Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier fire damage.
Gain a +1 Bonus to Will Defense, and a +5 bonus to saving throws against Charm effects.
Gain one additional skills from the skills list in chapter 5 [PHB].
Gain Proficiency with the Longsword.
You are considered a fey creature.
Wand of Accuracy
Ghost Sound, Light, Mage Hand, Prestedigitation
7 Rituals
Contains Rituals and Utility and Daily spells
Gain a +1 bonus to Implement powers when using a Wand implement.
Choose one wizard daily attack power and one wizard utility power of every level you know. Add these powers to your spellbook.
Each time you gain a new level of wizard daily attack powers or wizard utility powers, you learn one extra power of that level.
You add the higher of your Intelligence or Constitution scores to your starting hit points. Your number of healing surges is still based on your Constitution score.
Erevan exerts his will against his foes, seeking to overwhelm them with a tide of magical weariness.
Level 1 Daily ✦ Arcane, Implement, Sleep
Standard Action
Area burst 2 within 20 squares
Target: Each creature in burst.
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconcious (save ends).
Miss The target is slowed (save ends).
A shimmering arrow of green, glowing liquid streaks to Erevan’s target and bursts into a spray of sizzling acid.
Level 1 Daily ✦ Acid, Arcane, Implement
Standard Action
Ranged 20
Primary Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends). Make a secondary attack.
Secondary Target: Each creature adjacent to the primary target.
Secondary Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier acid damage, and ongoing 5 acid damage (save ends).
Miss: Half damage, and ongoing 3 acid damage to primary target (save ends), and no secondary attack.
Elemental thunder creatures tumble through Erevan’s foes and knock them about.
Level 1 Daily ✦ Arcane, Illusion, Implement, Psychic
Standard Action
Area burst 1 within 20 squares
Primary Target: Each creature in burst.
Primary Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier psychic damage, and the target is knocked prone and immobilized until the end of its next turn.
Miss The target is immobilized until the end of Erevan’s next turn.
Daily ✦ Arcane
Move Action Personal
Effect: Shift up to twice your speed.
Green and yellow lightning twines around Erevan’s wand, then flashes toward his enemy and explodes in a shower of sparks.
Level 1 Encouner ✦ Arcane, Implement, Lightning
Standard Action
Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit 2d8 + Intelligence modifier lightning damage, and you push the target 1 square.
Wand of Accuracy: The next time you use the Wand of Accuracy class feature before the end of the encouter, you also gain a bonus to that attack’s damage roll equal to your Intelligence modifier.
_Erevan throws up his hand, and a ashield of arcane energy springs into existance, protecting him against imminent attacks.
Level 2 Utility ✦ Arcane, Force
Immediate Interrupt
Personal
Trigger: You are hit by an attack.
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.
You fire two bolts of brilliant blue-white energy. A thin path of frost appears on the ground below each one before fading away.
Level 3 Encounter ✦ Arcane, Implement, Lightning
Standard Action
Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit 1d6 + Intelligence modifier cold damage, and the target is Immobilized until the end of Erevan’s next turn.
Daily ✦ Teleportation
Use this power while you are bloodied and when an attack damages you. Teleport 6 squares, and you can spend a healing surge.
Bio
520 gp starting coin, a Lvl 4 and a Lvl 2 magic item.