strokesRPG:  The War of the Burning Sky

Buron Watcher

Priest of Saranae, leader of the Order of the Aquiline Cross of Gate Pass, and leader of the Gate Pass Resistance.

Buron Watcher

Description

BURON WATCHER    CR 8
Male Human Cleric 9
NG Medium Humanoid (Human)
Init + 1; Senses Perception + 8


DEFENSE

AC 27, touch 11, flat-footed 26   (+ 11 armor, + 5 shield, + 1 Dex)
hp 74 (9d8 + 27)
Fort + 9, Ref + 5, Will + 11

OFFENSE

Spd 20 ft.
Melee + 1 Merciful Morningstar + 9/+ 4 (1d8 + 3/20/x2) and
   Gauntlet (from Armor) + 8/+ 3 (1d3 + 2/20/x2) and
   Shield, Heavy Wooden + 4/- 1 (1d4 + 2/20/x2) and
   Unarmed Strike + 8/+ 3 (1d3 + 2/20/x2)
Ranged Masterwork Crossbow, Light + 6/+ 1 (1d8/19-20/x2)
Special Attacks Holy Lance for 4 rounds (1 rounds/day)
Spell-Like Abilities Rebuke Death (7/day), Touch of Good (7/day)
Cleric Spells Known (CL 9, 8 melee touch, 7 ranged touch):
5 (1/day) Breath of Life, Raise Dead (DC 19)
4 (3/day) Spell Immunity, Order’s Wrath (DC 18), Freedom of Movement, Air Walk
3 (4/day) Dispel Magic, Daylight, Magic Circle against Chaos, Prayer, Searing Light
2 (5/day) Delay Poison (DC 16), Bull’s Strength (DC 16), Aid, Cure Moderate Wounds (DC 16), Spiritual Weapon, Status
1 (5/day) Shield of Faith, Divine Favor, Divine Favor, Detect Chaos, Bless, Protection from Chaos
0 (at will) Create Water, Detect Poison, Detect Magic, Stabilize

STATISTICS

Str 14, Dex 12, Con 14, Int 8, Wis 18, Cha 10
Base Atk + 6; CMB + 8; CMD 19
Feats Craft Magic Arms & Armor, Extra Channel, Shield Focus, Toughness + 9, Vital Strike
Skills Acrobatics – 5, Climb – 4, Diplomacy + 5, Escape Artist – 5, Fly – 5, Heal + 10, Knowledge: Religion + 10, Perception + 8, Ride – 5, Sense Motive + 8, Spellcraft + 10, Stealth – 5, Swim – 4
Languages Common
SQ Aura (Ex), Channel Positive Energy 5d6 (5/day) (DC 14) (Su), Cleric Domain: Good, Cleric Domain: Healing, Healer’s Blessing (Su), Spontaneous Casting
Combat Gear + 2 Full Plate, + 2 Shield, Heavy Wooden, + 1 Merciful Morningstar, Bolts, Crossbow (10), Masterwork Crossbow, Light; Other Gear Cloak of Resistance, + 1, Healer’s kit (10 uses)

SPECIAL ABILITIES

Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Channel Positive Energy 5d6 (5/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Healer’s Blessing (Su) Your cure spells are empowered for free.
Holy Lance for 4 rounds (1 rounds/day) (Su) A melee weapon you are holding becomes holy
Rebuke Death (7/day) (Sp) Heal 1d4 + 4 damage to creatures at negative HP
Shield Focus + 1 Shield AC
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +4 to skill checks, ability checks and saving throws for 1r.
Vital Strike Standard action: x2 weapon damage dice.

Priest of Saranae, leader of the Order of the Aquiline Cross of Gate Pass, and leader of the Gate Pass Resistance,.

BASIC DETAILS

Boon A priest can accompany PCs or send a patrol of four temple guards to assist them for up to 3 days. She can also craft magical arms and armor at a 10% discount.

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