Priest of Saranae, leader of the Order of the Aquiline Cross of Gate Pass, and leader of the Gate Pass Resistance.
BURON WATCHER CR 8
Male Human Cleric 9
NG Medium Humanoid (Human)
Init + 1; Senses Perception + 8
AC 27, touch 11, flat-footed 26 (+ 11 armor, + 5 shield, + 1 Dex)
hp 74 (9d8 + 27)
Fort + 9, Ref + 5, Will + 11
Spd 20 ft.
Melee + 1 Merciful Morningstar + 9/+ 4 (1d8 + 3/20/x2) and
Gauntlet (from Armor) + 8/+ 3 (1d3 + 2/20/x2) and
Shield, Heavy Wooden + 4/- 1 (1d4 + 2/20/x2) and
Unarmed Strike + 8/+ 3 (1d3 + 2/20/x2)
Ranged Masterwork Crossbow, Light + 6/+ 1 (1d8/19-20/x2)
Special Attacks Holy Lance for 4 rounds (1 rounds/day)
Spell-Like Abilities Rebuke Death (7/day), Touch of Good (7/day)
Cleric Spells Known (CL 9, 8 melee touch, 7 ranged touch):
5 (1/day) Breath of Life, Raise Dead (DC 19)
4 (3/day) Spell Immunity, Order’s Wrath (DC 18), Freedom of Movement, Air Walk
3 (4/day) Dispel Magic, Daylight, Magic Circle against Chaos, Prayer, Searing Light
2 (5/day) Delay Poison (DC 16), Bull’s Strength (DC 16), Aid, Cure Moderate Wounds (DC 16), Spiritual Weapon, Status
1 (5/day) Shield of Faith, Divine Favor, Divine Favor, Detect Chaos, Bless, Protection from Chaos
0 (at will) Create Water, Detect Poison, Detect Magic, Stabilize
Str 14, Dex 12, Con 14, Int 8, Wis 18, Cha 10
Base Atk + 6; CMB + 8; CMD 19
Feats Craft Magic Arms & Armor, Extra Channel, Shield Focus, Toughness + 9, Vital Strike
Skills Acrobatics – 5, Climb – 4, Diplomacy + 5, Escape Artist – 5, Fly – 5, Heal + 10, Knowledge: Religion + 10, Perception + 8, Ride – 5, Sense Motive + 8, Spellcraft + 10, Stealth – 5, Swim – 4
SQ Aura (Ex), Channel Positive Energy 5d6 (5/day) (DC 14) (Su), Cleric Domain: Good, Cleric Domain: Healing, Healer’s Blessing (Su), Spontaneous Casting
Combat Gear + 2 Full Plate, + 2 Shield, Heavy Wooden, + 1 Merciful Morningstar, Bolts, Crossbow (10), Masterwork Crossbow, Light; Other Gear Cloak of Resistance, + 1, Healer’s kit (10 uses)
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Channel Positive Energy 5d6 (5/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Good Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Healer’s Blessing (Su) Your cure spells are empowered for free.
Holy Lance for 4 rounds (1 rounds/day) (Su) A melee weapon you are holding becomes holy
Rebuke Death (7/day) (Sp) Heal 1d4 + 4 damage to creatures at negative HP
Shield Focus + 1 Shield AC
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (7/day) (Sp) Grant +4 to skill checks, ability checks and saving throws for 1r.
Vital Strike Standard action: x2 weapon damage dice.
Priest of Saranae, leader of the Order of the Aquiline Cross of Gate Pass, and leader of the Gate Pass Resistance,.
Boon A priest can accompany PCs or send a patrol of four temple guards to assist them for up to 3 days. She can also craft magical arms and armor at a 10% discount.