One of the more colorful characters in the city council, is a former merchant and tailor who sold well-crafted but horribly unfashionable gear to adventurers, with the goal of making sure everyone knew he was sponsoring heroism.
COUNCILMAN ERDAN MENASH CR 5
Male Half-Elf Expert 7
CG Medium Humanoid (Elf, Human)
Init - 1; Senses Low-Light Vision; Perception + 4
AC 9, touch 9, flat-footed 9 (- 1 Dex)
hp 35 (7d8)
Fort + 2, Ref + 1, Will + 9
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Str 9, Dex 8, Con 10, Int 12, Wis 15, Cha 12
Base Atk + 5; CMB + 4; CMD 13
Feats Cosmopolitan: Prof: Politician, Knowledge: Nobility, Deceitful, Iron Will, Persuasive, Skill Focus: Knowledge: Nobility, Skill Focus: Prof: Politician (Adaptability)
Skills Bluff + 13, Diplomacy + 13, Disguise + 3, Intimidate + 3, Knowledge: Engineering + 11, Knowledge: Geography + 11, Knowledge: Local + 11, Knowledge: Nobility + 14, Perception + 4, Prof: Politician + 15, Sense Motive + 12
Languages Common, Dwarven, Elven, Halfling, Orc
SQ Elf Blood
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities + 2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Boon Erdan can influence his trusted friend, Captain Herreman, who runs a cavalry detatchment that regularly patrols the southern border of the city. This can give the party access to the typical trappings of Gate Pass Militia, and can get the party in and out of Gate Pass’ gates without scrutiny.