Portrait: Matthew Macfadyen
Talten Steele (2)
Ashamlim Avendi (1)
The Coldest Heart
Calling on Talten Steele’s ruthlessness, not only are the Elk unmoved by sentiment, they are able to take advantage of those who are. When another ven gains dice in a contested risk with you from a Romance or Art Aspect, you may spend a Style Point to cancel those dice.
Moving the Pawn
The Elk are most famous for being the power behind the throne. Their influence is subtle, only revealed when a trap has been sprung. Spend a Style Point and give another ven a Free Aspect. The Aspect must be associated with a specific goal. Not a general goal, not an open-ended goal, but a specific task that has an end-state. A resolution. “Murder Lady Chassel.” This is good. “Defend my Region.” This is bad. Murdering Lady Chassel has an end. The death of Lady Chassel. Defending your Region is bad because the job never ends. The Aspect has an invoke worth a number of dice equal to 1 plus half your Cunning, rounded up. Thus, if your Cunning is 3, the bonus dice would be 1 + 2 = 3. The Aspect also has a tag. An enemy can gain two bonus dice when your aren’t performing actions directly related to the assigned task. The Aspect also has a compel. Anyone can spend a Style Point to force you back on the path of performing your task. The Aspect remains a number of Seasons equal to the Devotion of the Elk who gave you the task, losing one die per Season. When the Aspect loses its last die, it is gone. No ven may have this Blessing used upon him twice, either by the same ven or by two ven.
The Cloak Deceiveous
It is said the Old Falcon would wander through his villages under a subtle disguise, testing his Roadmen and other vassals. A trick he passed down to his daughter, Talwyn Thorne, which she used to gain political strength for her family. This blessing requires a cloak and a Style
Point. The ven may disguise himself in a general way: a soldier, guard, innkeeper, etc. The blessing causes any to look upon the blessed as if he naturally belonged to the scene. That is, if he is disguised as a guard in a castle, the other guards would look at him as if he was supposed to be where he was, doing what he was supposed to be doing. The Cloak Deceiveous only lasts until the disguised ven takes off the cloak or tells a lie. Once he tells a lie, the disguise is over.
- Injure (1)
- If you put the hurt on your opponent, you deliver an Injury. Successfully hitting your opponent causes an Injury equal to your ranks in this Maneuver. Each wager you add to that increases the Injury’s rank.
- So, if your ven has a rank 1 Injure and add two wagers to a successful hit, you’ve given your opponent an Injury 3. (One rank for the Maneuver and two additional ranks for your two wagers. That’s a total of 3.)
- The bigger an Injury, the better it is for you, the worse it is for your opponent.
- Because you are the author of your own success or failure, you may assign an Injury of lesser rank if you wish when you strike a successful blow. In other words, you don’t have to apply all your wagers when you hit your enemy. You may, if you wish, “pull you punch."
|. Type |. Rank |. Name |_. Meaning |. Producing |. Holdings |. Troubled |
|. Type |. Rank |. Name |. Meaning |. Fed |. Notes |
1 2 Elk Father
3 Falcon Mother
6 Mother (Dominant)
5 Fifth Born
1 0 Surviving Siblings
4 5 Marquis Father
2 Baron Mother
5 2 Children
- Father was brutally murdered
- Father left clues as to what happened and who did it
- Zyll is searching for these to avenge his father’s death
- Zyll’s Father was his Hero, idol, Role Model.
Brief Character concept
- Able to unlock anything
- Is a thief