Tabaxi Wind and Fire: Chapter 1

Draven West

The prodigal son of Pollensalta

Draven West

Description

Statistics

Strength: 15 – Hit Probability: Normal; Damage Mod: None; Weight Allowance: 55; Maximum Press: 170; Open Doors: 8; Bend Bars/Lift Gates: 7%

Dexterity: 16 – Reaction Adj: +1; Missile Attack: +1; Defense Adj: -2

Constitution: 14 – HP Adjustment: 0; System Shock: 88%; Resurrection Survival: 92%; Poison Save: 0; Regeneration: Nil

Intelligence: 17 – Extra NWPs: 6; Spell Level: 8th; Chance to Learn Spell: 75%; Max. Spells/Level: 14 Exp: +10%

Wisdom: 13 – Magic Defense: 0; Bonus Spells: 1st; Chance of Spell Failure: 0%; Spell Immunity: None

Charisma: 15 – Max. Henchmen: 7; Loyalty Base: +3; Reaction Adj: +3

Comeliness: 10 – Reaction Adj: 0

Class, Proficiencies and Experience (updated May 2009)

Level 4 Wizard. EXP:10,070. Thac0: 20

Hit Points: 11

Weapon Proficiencies: Quarterstaff (Magic Glyphs).

Non-Weapon Proficiencies: Astrology, Reading/Writing Common, Reading/Writing Ancient (Old Chessentian), Read Lips, Blind Fighting, Navigation (air), Spell craft, Ancient History (Rebirth Epoch).

Abilities: Pick Pocket 15%; Open Locks 10%; Find/Remove Traps 5%, Move Silently 12%, Hide in Shadows 5%, Detect Noise 15%; Climb Walls 60%; Read Languages 0%.

Inventory and Arms

Maps, Magic Rod (20 charges), Vial of Orange Liquid (smells like mint)

Weapons:

Weapon Speed and DMG already take into account natural bonuses (such as dex or str).

Quarterstaff. Weapon speed: 4 DMG: 2 Hit:2

Armour and Accessories

Leather. AC: 10

Clothing and Miscellaneous Items

None.

Money

100 Copper. 0 Silver. 0 Electrum. 175 Gold. 0 Platinum.

(0 Florin. 0 Gil. 0 Rupees. 0 Dollars. 0 Credits. 0 Double Dollars. 0 Sovereigns.)

Spells

Level 1 (3 Per Day)

Read Magic, Alarm, Change Self, Burning Hands, Chill Touch, Find Familiar, Affect Normal Fires, Armor, Enlarge/Reduce, Magic Missile, Spider Climb, Unseen Servant, Wall of Fog, Hypnotism.

Level 2 (2 Per Day)

Break Seal, ESP, Invisibility, Mirror Image, Knock/Lock, Strength, Tasha’s Uncontrollable Hideous Laughter.

Helix

Draven has a familiar. It is a snow owl named Helix.

Statistics

Strength: 6 – Hit Probability: -1; Damage Mod: None; Weight Allowance: 20; Maximum Press: 55; Open Doors: 4; Bend Bars/Lift Gates: 0%

Dexterity: 17 – Reaction Adj: +2; Missile Attack: +2; Defence Adj: -3

Constitution: 10 – HP Adjustment: 0; System Shock: 70%; Resurrection Survival: 75%; Poison Save: 0; Regeneration: Nil

Intelligence: 6 – Extra NWPs: 1; Spell Level: n/a; Chance to Learn Spell: n/a; Max. Spells/Level: n/a

Wisdom: 14 – Magic Defense: 0; Bonus Spells: 1st; Chance of Spell Failure: 0%; Spell Immunity: None

Charisma: 4 – Max. Henchmen: 1; Loyalty Base: -5; Reaction Adj: -4

Comeliness: 4 – Reaction Adj: -4

Battle Owl

Hit Points: 8

AC: 2

Int: 3

Armor: 7

Claw Attack: 1d4

Bonuses

Night Vision

Surprise rolls +1

Superior hearing

Bio

Draven West (Octember 11, 966E – Present) is a man of medium height and build, with alabaster skin and hair. His eyes are large and all black. He is usually concealed in a hooded black cloak and walks with a long quarterstaff engraved with magical runes.

Draven was born in the icy village of Pollensalta in the middle of the tundras of Eluia. From a young age he became a pupil of a wizard named Arvis who taught him about the world they lived in as well as teaching him magic. Due to the boy’s enthusiasm, he toyed with a powerful “Change Self” spell before he was ready and as a result gained the appearance he keeps today.

In 999E, Pollensalta was attacked by a Yeti but rescued by an airship full of do-gooders. In exchange, their leader Elodia requested only to search the nearby caves for a possible relic – something she referred to as The Ice Scroll. She returned triumphantly, having destroyed it.

Catching wind of this, Arvis sat Draven down instructed him to join the crew until the next relic was found, and then report back to him. Elodia agreed to take Draven aboard her airship The Afdol’s Tide, and she taught him of her personal vendetta against the Terror Rain. Over the course of the year, Draven grew fond of Elodia, improving his combat skills on the many adventures they had searching for this scroll. He became First Mate, replacing Khellen who had died back in Eluia.

A year later, using clues from the last scroll, they located the Loslia Tomb, where the Fire Scroll had been stolen by Lorel Whiteshadow. Draven joined The Party to use them in recovering this stolen scroll.

Draven West is a PC, played by Marc-Anthony.

Special note: Earns 10% EXP extra for high Intelligence.

Helix!
Hit Points: 8; AC: 2; Init: 3; Armor: 7; Claw Attack: 1d4

Bonuses

Night Vision, Surprise rolls +1, Superior hearing

Character Name Player Name Campaign DST Author
Biography
Race
Class
Alignment
Gender
Ht
Wt
Age
STR To Hit Mod
Damage Mod
Wt Allowance
Max Press
Open Doors
Bend Bars
DEX Surprise Adj
Missile Att Adj
Defense Adj
CON HP Adj
Sys Shock
Res Survival
Poison Save
Regeneration
INT Languages
Max Spell Lvl
Learn Spell
Max Spells/Lvl
Illusion Immunity
WIS Mag Def Adj
Spell Failure
Bonus Spells
Spell Immunity
CHA Henchmen
Loyalty Base
Reaction Adj
COM Reaction Adj
Armor Class: Max HP: Experience
Armor Current HP: Current XP
Shield Wounds: XP Needed
Other Level
Saving Throws Base Modifiers
Par/Poi/Death
R/S/W
Petr/Poly
Breath Weapon
Spell
Magic Resistance
THAC0 =
Melee Weapons #AT Size Type Speed MT Hit/Dam Adj Damage SM/L Comments
Ranged Weapons RoF Size Speed Range S/M/L Comments
Ammunition Qty Type MT Hit/Dam Adj Damage SM/L Comments
Proficiency Slots Attribute Modifier Proficiency Slots Attribute Modifier
Racial Abilities/Restrictions Class/Kit Abilities/Restrictions
Equipment Weight Equipment Weight Equipment Weight
Currency Gems Objects of Art Other Wealth
Magic Item Description Magic Item Description Magic Item Description
Base Movement Total Weight Adjustments Current Movement
Thieving Abilities Base Skill Race Dex Armor Other Net
Pick Pockets
Open Locks
Find/Remove Traps
Move Silently
Hide in Shadows
Detect Noise
Climb Walls
Read Languages
Backstab Multiplier
Spells Max Spell Level Magic Points Bonus Points Total Points
Prayers Max Prayer Level Prayer Points Bonus Points Total Points
Spell/Prayer Name Level Pages Components Qty Spell/Prayer Name Level Pages Components Qty
Extra Space