Rebirth
A Doctor, a Leader, and a Vigilante, truly a man for all seasons.
Description
Name Andrew Johnstone, “Rebirth”
Rank 4th Level
Class Imbued Hero
Race: Human
Land of Origin: United States, Nebraska
Note: Items before slash are Without imbuing agent. Items after slash are with imbuing agent. For items without a slash assume no change.
| Sex | Male | SAVING THROWS | Bonus |
| HT | 6’1" | Save vs Potion | +6 |
| WT | 190lbs | Save vs spell | +2 |
| PPE | 10 | Save vs Psionic | +4/Automatic |
| HP | 28 | Save vs toxin | +6 |
| SDC | 76/186 | Save vs poison | +8 |
| Save vs Drugs | + 6/+ 8 | ||
| Save vs Insanity | +0 | ||
| Level: | 4 | Save vs poss. | + 0/+ 2 |
| Birthday | June 20th | Save vs horror | +0 |
| HTH: | Basic | Save vs coma/death | +6% |
| Cash: | $10,175 | Save vs pain | +0 |
| Alignment | Unprincipled | Save vs illusion | + 0/+ 4 |
| Trust or Intimidate: | 70% | Save vs. mind control | + 0/+ 4 |
Note: normal/not flying/flying slow/flying over 80 mph
| Attribute | Score | COMBAT | Bonus |
| IQ | 12/24 | Strike | + 0/+ 3/+ 4/+ 4 |
| ME | 5 | Parry | + 5/+ 10/+ 11/+ 11 |
| MA | 22 | Dodge — Auto Dodge | + 5/+ 13/+ 15/+ 17 — +2 |
| PS | 18 | Roll | + 9/+ 13 |
| PP | 15 | Pull | + 2/+ 4 |
| PE | 18 | Initiative | + 0/+ 6 |
| PB | 7 | Damage | +3 |
| SPD | 19/27 | Attacks | 6/9/10/10 |
Imbuing Agent
Biological agent
Causes Psychological addiction
Anyone of hero’s bloodline can use the agent
Anyone instructed by the hero can make the agent.
Lasts for 6 hours.
Can use it twice every 24 hours.
Super Powers
Minor Powers
Energy Expulsion: Flame Ring
Range Self, 6 feet +2 feet per level diameter (Currently 10 feet)
Strike penalty: -4 to strike anyone in ring from outside
Duration Indefinite, 1 attack per melee maintain
Hero can leave, but anyone else inside takes damage on leaving.
Damage 5D6 to pass through, 75% chance combustibles (articles of clothing, hair, bottles of alcohol, etc.) will ignite doing an additional 2D6 damage every melee round. It will not ignite the surface it is on unless hero wants it to.
While generating flame ring: Impervious to Fire; Heat; Molten Rock and metals; and Plasma. Projectiles, Bullets, and thrown objects are destroyed when they touch the ring. Energy, Magic, and psionics unaffected by ring.
Energy Flight
Legs turn into fire in flight. Can be tracked with special equipment, but generally unknown that this is possible.
Speed: 160MPH +20MPH per level (currently 220 MPH)
Damage bonus: +4 per 20 mph of speed
Feral
Bite: 1D6 from pointed teeth
Vision: twice as good as normal
Leap: +5 feet height (9 feet total), +3 feel across (7 feet total)
Skill bonus: +10% to Any Wilderness, Climbing, Tracking, Swimming
Skill penalty: -10% to everything else except Domestic, Physical, Rogue, Wilderness
Dislikes civilization while imbued and being inside.
Immune to Psionics
Automatically succeeds against psionics with a saving throw. Can’t be the recipient of beneficial psionics.
Extraordinary Intelligence
Skill Bonus: +10% to Language, Literacy, and Math skills
Secondary skill: additional at 3,6,9,12 and 15
Area of Expertise: Following skills can go above 98% cap for recording, not rolling, purposes and get a 20% skill bonus:
Weapons Engineer
Surveillance Systems
Radar
Skills while using Radar
-Interpreting Shapes(50% +5% = 75%)
-Estimating Distance(60% +4% = 82%)
-Estimating Direction(60% +4% = 82%)
-Estimating Speed(50% +4% = 72%)
Can’t be used in Rain, Snow, Dust, Sandstorms.
Smoke or fog halve the bonuses given, and reduce the skills by 30%
Can’t see through objects like cloth, glass, wood, metal, people.
No penalties for being blind or in dark.
Bomuses for reference:
+4 Initiative, +2 parry/dodge, +2 strike
Unnoteworth – Forgetable
No one retains any concrete detail about the character unless he did something out of the ordinary, like stepping out from the crowd to examine a body, or grab something, or use a super ability, or something heinous.
Vulnerability: Does not work on someone highly resistant or impervious to mind control or illusions. Being flamboyant or otherwise drawing intentional attention counters this ability as well, allowing him to be remembered, though not in great detail. Enough to cause problems.
Extraordinary speed
Speed: 220mph +20 mph per level(Currently 260 mph)
| Weapon Proficiencies | Aim | Burst |
| Shotgun | 3 | 1 |
| Automatic/Semi-Automatic Rifle | 3 | 1 |
| Semi-Automatic Pistol | 3 | 1 |
Weapons
| Weapon | Damage |
| Pancor Jackhammer Mark 3A2 | Shot: 4d6, Solid: 5d6, Rocket Assist: 6d6 |
| 7.62mm Nato M14 | 5d6 |
| 7.62mm Ammo, 1000 units | by weapon |
| 12 gauge buck shot, 100 units | by weapon |
| 12 gauge solid shot, 97 units | by weapon |
| 12 gauge rocket assisted shot, 8 units | by weapon |
Skills
| Primary Skills | Base % | Bonus % | Level | Growth % | Total % |
| Biology | 30% | 30% | 1 | 5% | 75% |
| Chemistry | 30% | 30% | 1 | 5% | 75% |
| Pathology | 40% | 30% | 1 | 5% | 85% |
| Medical Doctor | Diagnose 60% Treat 50% |
30% | 1 | 5% | Diagnose 98% Treat 95% |
| Acrobatic | - | - | - | - | - |
| Gymnastics | - | - | - | - | - |
| -Sense of Balance | 50% | 30%/40% | 1 | 3% | 93%/98% |
| -Walk Tight Rope or High Wire | 60% | 30%/40% | 1 | 3% | 98% |
| -Climb Rope | 70% | 30%/40% | 1 | 2% | 98% |
| -Back Flip | 70% | 30%/40% | 1 | 2% | 98% |
| -Prowl | 30% | 30%/40% | 1 | 0% | 62%/72% |
| -Climb | 40% | 30%/50% | 1 | 0% | 72%/92% |
| Wrestling | - | - | - | - | - |
| Boxing | - | - | - | - | - |
| Automitive Mechanics | 25% | 30% | 1 | 5% | 70% |
| Aircraft Mechanics | 25% | 30% | 1 | 5% | 70% |
| Basic Electronics | 30% | 30% | 1 | 5% | 75% |
| Mechanical Engineer | 25% | 30% | 1 | 5% | 70% |
| Computer Operation | 40% | 20% | 1 | 5% | 75% |
| Weapons Engineer | 25% | 50% | 1 | 5% | 90% |
| Surveillance Systems | 30% | 20% | 1 | 5% | 65% |
| Locksmith | 25% | 35% | 1 | 5% | 85% |
| Radar | - | - | - | - | - |
| -Interpreting Shapes | 50% | 10% | 1 | 5% | 75% |
| -Estimating Distance | 60% | 10% | 1 | 4% | 82% |
| -Estimating Direction | 60% | 10% | 1 | 4% | 82% |
| -Estimating Speed | 50% | 10% | 1 | 4% | 72% |
| Pilot: Automobile | 60% | - | 1 | 2% | 66% |
| Mathematics: Basic | 45% | 0%/10% | 1 | 5% | 60%/70% |
| Language: English | 50% | 25%/35% | 1 | 5% | 90%/98% |
| Writing: English | 60% | 20%/30% Educated bonus 38% |
1 | 5% | 98% |
| Public Speaking | 30% | 35% | 1 | 5% | 80% |
Skill bonuses not otherwise recorded:
Boxing: Auto KO on natural 20
| Secondary Skills | Base % | Bonus % | Level | Growth % | Total % |
| Athletics | - | - | - | - | - |
| Weight lifting and Body Building | - | - | - | - | - |
| Running | - | - | - | - | - |
| Pilot: Boat: Sail | 60% | - | 1 | 5% | 75% |
| Professional Cook | 35% | 10%/20% | 1 | 5% | 60%/70% |
| Prowl | 25% | 10%/20% | 3 | 5% | 45%/50% |
| Recognize Weapon Quality | 25% | - | 3 | 5% | 30% |
| Law(General) | 25% | - | 3 | 5% | 30% |
Additional Inventory and Misc Belongings: Tuxedo(evidence), 5 suits(evidence), clothing(evidence), Small house in Maryland(Seized), Peugeot 9009 sports car(impounded).
Contact: Izzy(Captured): He is an MIT drop out and information broker who can hack cell phones.
