Spend AoO to aid adjacent ally (Attack vs AC10) grant +2AC vs that attack
| Armor Class
||17 (+2 Leather, -1 Size, +1 Dex, +4 Natural, +1 Dodge)
+4 (1d4+3), 2 Hooves
| Full Attack
+4 (1d4+3) and 2 Hooves -1 (1d6+1)
||Attack, Come, Defend, Down, Guard, Heel, Stay
| Spec. Qualities
||Low-Light Vision, Scent
||Fort+5, Ref+4, Will+1
||Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
||Armor Proficiency (Light), Dodge
Link (Ex): Can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. He gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Equipment: Leather Barding
18, 13, 17, 13, 14, 16
Skeleton Champion: Str+2, Dex+2
HD: 1d10+2d8+15 (10,8,6)
HP: 40 (24HD+9CHA+1FC+6CC)
Undead Traits: Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Undead are not at risk of death from massive damage.
Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
NOTES: Hank functions as Corpse Companion (Cleric:Undead Lord) except that he progresses in HD as the HD become available (i.e. as Avalon’s level rises and allows for more powerful Corpse Companions).
This continues until Death Mage 8 when the undead Leadership ability is gained. Then, treat Hank’s max HD as yours (a Skeleton Champion cohort (lv-4) but keeping the lv+4 from the feat).
Fearsome Barricade – (Intimidate 5 ranks) – Intimidate foe who attacks an adjacent ally
Positive Energy Resistance – Gain Resistance 10 to Positive Energy effects
Lifebond (x2) – Chosen living creature provides +4 Turn Resistance and +2 Saving Throws when within 60ft. Each time this feat is chosen, a new living being is picked. Effects stack.