Antilli Crystalblade
Antilli is a wielder of magic, his power is only matched by his seemly indifference to the world around him.
Description
Antilli is a slightly built Eladrin with shoulder length snow white hair, jet black eyes and pasty white skin. As of late though, his eyes seem to have a deep blue hue to them and at times people swear their as blue as the Astral Sea. He wears brilliant red and golds robes, which seem to ignite into a cold flame whenever his is attacked by fire. Sometimes he can be found talking to himself or staring off at something no one else sees.
Antilli Crystalblade
Level 13. Sun Elf (Eladrin), Wizard (Arcanist), Divine Oracle
Build: Control Wizard
Arcane Implement Mastery Option: Wand of Accuracy
Eladrin – Drowscarred (Dungeoneering class skill)
FINAL ABILITY SCORES
STR 11, CON 13, DEX 13, INT 23, WIS 16, CHA 9
STARTING ABILITY SCORES
STR 10, CON 11, DEX 10, INT 18, WIS 14, CHA 8
AC: 27 Fort: 21 Ref: 26 Will: 26
HP: 71 Surges: 7 Surge Value: 17
TRAINED SKILLS
Arcana +21, Dungeoneering +14, History +21, Nature +14, Religion +19
UNTRAINED SKILLS
Acrobatics +7, Athletics +6, Bluff +5, Diplomacy +5, Endurance +7, Heal +9, Insight +9,
Intimidate +5, Perception +9, Stealth +7, Streetwise +5, Thievery +7
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Eladrin Racial Power: Fey Step
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Cleric Utility: Healing Word
Feat Utility: Winter’s Shroud
Wizard Attack 1: Wizard’s Fury
Wizard Attack 1: Magic Missile
Wizard Attack 1: Beguiling Strands
Wizard Attack 1: Charm of Misplaced Wrath
Wizard Attack 1: Spirit Rend
Wizard Utility 2: Shield
Wizard Utility 2: Lifetaker
Wizard Attack 5: Visions of Avarice
Wizard Attack 5: Stinking Cloud
Wizard Utility 6: Dispel Magic
Wizard Utility 6: Fire Shield
Wizard Attack 7: Fire Burst
Wizard Attack 7: Murderous Twin
Wizard Attack 9: Symphony of the Dark Court
Wizard Attack 9: Mordenkainen’s Sword
Wizard Utility 10: Mass Resistance
Wizard Utility 10: Mirror Image
Divine Oracle Attack 11: Prophecy of Doom
Divine Oracle Utility 12: Good Omens
Wizard Attack 13: Arcane Arrows
FEATS
Level 1: Ritual Caster
Level 1: Initiate of the Faith
Level 2: Disciple of Death
Level 4: Fey Escape
Level 6: Unarmored Agility
Level 8: Wand Expertise
Level 10: Winterkin Heritage
Level 11: Dual Implement Spellcaster
Level 12: Inescapable Force
ITEMS
Spellbook
Brew Potion
Magic Mouth
Unseen Servant
Hunter’s Blessing
Speak with Nature
History Revealed
Banish Illusions
Wand of Fire Burst +3 x1
Wand of Shield +2 x1
Longsword
Fireburst Cloth Armor (Basic Clothing) +3 x1
Bracers of the Perfect Shot (heroic tier) x1
Gravespawn Potion
Potion of Cure Light Wounds
Elixir of Will (level 8)
Potion of Resistance (heroic tier)
Elixir of Fortitude (level 8)
Shadowfell Gloves (heroic tier)
River of Life Gloves (heroic tier) x1
Traveler’s Camouflage
Arcane Mark
Tenser’s Floating Disk
Gentle Repose
Animal Messenger
Wizard’s Curtain
Explorer’s Fire
Tree Shape
Water Walk
Eye of Alarm
Detect Secret Doors
Enchant Magic Item
Knock
Travelers’ Feast
Arcane Lock
Transfer Enchantment
Magic Circle
Disenchant Magic Item
Fey Passage
Wizard’s Escape
Tree Stride
Cure Disease
Commune With Nature
Shrink
Clear the Path
Phantom Steed
Call Wilderness Guide
Find the Path
Leomund’s Secret Chest
Wizard’s Sight
Shadow Passage
Seal Portal
Linked Portal
Water Breathing
Remove Affliction
Raise Dead
Eagle’s Flight
Trailblaze
Adventurer’s Kit
Head of Vyrellis
Backpack (empty)
Belt Pouch (empty)
Trail Rations
Silk Rope (50 ft.)
Mystic Salves (Heal)
Rare Herbs (Nature)
Sanctified Incense (Religion)
Alchemical Reagents (Arcana)
Standard Identification Papers
Travel Papers
Scroll of Raise Dead
Scroll of Consult Mystic Sages
Life Force Amulet +4 x1
Bio
Antilli Crystalblade, can trace his ancestry back to Prince Brightflame of the royal house of Celene. This in many ways should be an advantage, but when Brightflame abandon his family name adopting the name Melf and helped organize the Knights of Luna all these advantages disappeared. His family is still respected but always under suspicion and associated with the Knights. Growing up in the Welkwoods he showed his gifts and talent for wizardry at a young age and was considered to be the first person of his family to be even considered a serious candidate for the Queen’s council. The day this changed was also one of the most historic days in his family, Her Fey Majesty, Queen Yolande of Celene, Lady Rhalta of All Elvenkind visited to see this young wizard. Antilli had just reached his 90th birthday and had been politically awakened a few years earlier. He questioned the Queen on her isolationist policies and then mentioned her turning her back on the dwarves and gnomes at the Battle of the Pass of Celene. He caused her to storm out of the house when he actually accused her of aiding Turrosh Mak or at least being afraid of him. This caused quite a bit of hardship on his family in the next few years, his family was once again linked to Melf and shunned and ridiculed. Seeing what he had done, he left a note posted in the center of town and left. The note basically stated he was the one who insulted the Queen, his family does not share his outrage for her actions and felt it better he leave to seek his fortune elsewhere. He did leave but took up home in the Suss Forest knowing no one would follow him there. At the young age of 100 Antilli was inducted into the Knights, and has begun to adventure seeking ways to help his people and change the politics of Celene and ways to aid Celene’s allies.
1 The Knights of Luna is made up of a group of young nobles, organized both to offer aid to Celene’s allies, and to try to convince the Queen to change her policies.
Personal information on Antilli can be found here.