The Coming Silence

Caelynae Fairthorn

Caelynae is tall and athletic. She has glowing, pupil-less purple eyes and long white gold hair.

Caelynae Fairthorn

Description

Caelynae is tall ad athletic. She has glowing, pupil-less purple eyes and white gold hair that flows all the way down her back and to her akles. She’s very composed and serious, a hard and diligent worker. Despite her love of nature, her posture and attitude are more akin to someone in the military.

Bio

Viscous Longsword
Lvl 7: +3
Weapon: Any
Enhancement: Attack rolls and damage rolls
Critical: +1d12 damage per plus

Staff of Distant Shielding Level
Lvl 12 +3
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily ✦ Radiant): Minor Action. Choose one
ally within 10 squares of you. The next enemy to make
an attack roll against that ally before the end of the
encounter takes 10 radiant damage.
Level 12 or 17: 15 radiant damage.
Level 22 or 27: 20 radiant damage.

Sunleaf Armor Level
Lvl 12 +3
Enhancement: AC
Property: Resist 5 radiant.
Level 17 or 22: Resist 10 radiant.
Level 27: Resist 15 radiant.
Power (Daily ✦ Radiant): Free Action. You can use this
power when an enemy hits you with an opportunity
attack. Deal 1d10 + Dexterity modifier radiant damage to
that enemy.
Level 12 or 17: 2d10 + Dexterity modifier radiant
damage.
Level 22 or 27: 3d10 + Dexterity modifier radiant
damage.

Bracers of Mighty Striking
Lvl 12
Property: When you hit with a melee basic attack, you gain a
+2 item bonus to the damage roll.
Level 12: +4 item bonus.
Level 22: +6 item bonus.

Helm of the Eagle
Property: Gain a +3 item bonus to Perception checks.
Power (Daily): Minor Action. Gain a +2 power bonus to
your next ranged attack roll this turn.

Cloak of Resistance
Lvl 12 +3
Enhancement: Fortitude, Reflex, and Will
Power (Daily): Minor Action. Gain resist 5 to all damage
until the start of your next turn.
Level 12 or 17: Resist 10 to all damage.
Level 22 or 27: Resist 15 to all damage.

Catstep Boots
Item Slot: Feet
Property: When you fall or jump down, you take only half
normal falling damage and always land on your feet.
Power (Daily): Free Action. Gain a +5 power bonus to your
next Acrobatics check or Athletics check.

Gloves of Piercing
Power (Daily): Minor Action. Until the end of the encounter,
your attacks ignore any resistance of 10 or lower.

Dynamic Belt
Item Slot: Waist
Property: Gain a +2 item bonus to Acrobatics checks and
Athletics checks.
Level 19: +4 item bonus.
Level 29: +6 item bonus.
Power (Daily): Free Action. Reroll an Acrobatics check or an
Athletics check you just rolled. Use the new result.

Rituals:
Commune With Nature(x5)
Time: 30 minutes
Duration: 10 minutes
Component Cost: 140 gp
Market Price: 360 gp
Key Skill: Nature

Endure Elements(x5)
Time: 10 minutes
Duration: 24 hours
Component Cost: 20 gp
Market Price: 100 gp
Key Skill: Arcana or Nature
(no check)

Discern Lies(x5)
Time: 10 minutes
Duration: 5 minutes
Component Cost: 140 gp
Market Price: 360 gp
Key Skill: Religion

Phantom Steed(x2)
Time: 10 minutes
Duration: 12 hours
Component Cost: 70 gp
Market Price: 360 gp
Key Skill: Arcana

Remove Affliction
Time: 1 hour
Duration: Instantaneous
Component Cost: 250 gp
Market Price: 680 gp
Key Skill: Heal

Water Breathing(x2)
Time: 10 minutes
Duration: Special
Component Cost: 135 gp
Market Price: 680 gp
Key Skill: Arcana or Nature

Affect Normal Fire(x5)
Component Cost: 25 gp
Market Price: 125 gp
Time: 1 minute
Duration: 8 hours
Key Skill: Arcana or Nature (no check)

Bloom(x10)
Component Cost: 20 gp
Market Price: 100 gp
Time: 10 minutes
Duration: Instantaneous
Key Skill: Nature (no check)

Ironwood(x3)
Component Cost: 75 gp
Market Price: 360 gp
Time: 1 hour
Duration: Permanent
Key Skill: Nature

Tree Stride(x3)
Component Cost: 20 gp
Market Price: 100 gp
Time: 10 minutes
Duration: 6 hours
Key Skill: Nature (no check)

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By