At Will
Brash Assault
At-Will; Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Effect: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
Direct the Strike
At-Will; Martial
Standard Action, Ranged 5
Target: One ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Encounter
Shielded Assault
Encounter; Martial, Weapon
Standard Action, Melee weapon
Requirement: You must be using a shield.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Effect: Until the end of your next turn, you gain a +2 power bonus to AC, and your allies gain a +2 power bonus to AC while adjacent to you.
Shielding Retaliation
Encounter; Martial, Weapon
Immediate Interrupt, Melee 1
Trigger: An adjacent enemy hits an ally with an opportunity attack
Effect: The opportunity attack hits you instead.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and the ally can shift 2 squares.
Sacrificial Lure
Encounter; Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier + Charisma modifier damage. Until the start of your next turn, one ally within 5 squares of you gains a power bonus to his or her next attack roll equal to your Charisma modifier.
Effect: You take a -2 penalty to AC until the start of your next turn.
Inspiring Word
Encounter (Special); Martial, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.
Minor Action, Close burst 10
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 3d6 hit points.
Battlefront Shift
Encounter; Martial
No Action, Close burst 3
Trigger: You roll initiative
Target: You or one ally in burst
Effect: The target shifts half his or her speed.
Dragon Breath
Encounter; Acid, Cold, Fire, Lightning, or Poison
Minor Action, Close blast 3
Targets: All creatures in area
Attack: Strength + 4 vs. Reflex
Hit: 2d10 + Constitution modifier damage.
Dragon’s Wrath
Encounter; Varies
Standard Action, Area burst 2 within 10 squares
Target: Each enemy in burst
Attack: Strength, Constitution, or Dexterity + 4 vs. Reflex
Hit: 3d6 + Constitution modifier damage.
Special: This power uses the same ability as your dragon breath racial power, and it uses the same damage type you initially chose for that power.
Daily
Bastion of Defense
Daily; Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Allies within 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your Charisma modifier.
Stand the Fallen
Daily; Healing, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Effect: Each ally within 10 squares can spend a healing surge and regains additional hit points equal to your Charisma modifier.
Dangerous Leader
Daily; Healing, Martial, Weapon
Standard Action, Melee weapon
Effect: Until the end of the encounter, whenever you hit with a charge, each ally within 5 squares of you regains 5 hit points.
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Special: When charging, you can use this power in place of a melee basic attack.
Utility
Heroic Effort
Daily; Martial
Minor Action, Close burst 10
Requirement: You must be bloodied.
Target: Each ally in burst
Effect: The target can add your Charisma modifier to damage rolls until you are no longer bloodied. Also, you gain temporary hit points equal to your level + your Charisma modifier.
Tempting Target
Daily; Healing, Martial, Stance
Minor Action, Personal
Effect: Until the stance ends, you grant combat advantage to all enemies, but any enemies adjacent to you grant combat advantage to your allies.
Bravura Presence: When an enemy adjacent to you becomes bloodied or is reduced to 0 hit points, you regain hit points equal to your Charisma modifier.
Defensive Rally
Daily; Healing, Martial
Standard Action, Close burst 5
Target: Each ally in burst
Effect: Each target can spend a healing surge and make a saving throw against any single effect that a save can end. In addition, all targets gain a +2 power bonus to all defenses until the end of your next turn.
Dragon Wings
At-Will
Move Action, Personal
Effect: You fly a number of squares equal to your speed. You must land at the end of this movement.
Equipment
Weapon of Shared Wrath
Level 12: +3; 13,000 gold
Weapon: Any melee
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Power (Daily): Immediate Reaction. Trigger: An enemy bloodies you. Effect: One ally within 5 squares of you can make a basic attack as a free action.
Shield of Deflection
Level 12: +3; 13,000 gold
Item Slot: Arms
Property: Gain resist 5 to damage from all ranged attacks.
Armor of Eyes
Level 12: +3; 13,000 gold
Property: You gain a +2 item bonus to Perception checks.
Power (Encounter): Free Action. Trigger: An enemy targets you with an attack and you’re granting combat advantage to it. Effect: You don’t grant combat advantage to the triggering enemy for this attack.
Cloak of Resistance
Level 12: +3; 13,000 gold
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Power (Daily): Minor Action. Gain resist 10 to all damage until the start of your next turn.
Horned Helm
Level 6: 1,800 gold
Item Slot: Head
Property: Your charge attacks deal an extra 1d6 damage.
Gauntlets of Ogre Power
Level 5: 1,000 gold
Item Slot: Hands
Property: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).
Power (Daily): Free Action. Use this power when you hit with a melee attack. Add a +5 power bonus to the damage roll.
Battlestrider Greaves
Level 12: 13,000 gold
Item Slot: Feet
Property: Gain a +1 item bonus to speed while wearing heavy armor.
Belt of Vigor
Level 12: 13,000 gold
Item Slot: Waist
Property: You gain a +2 item bonus to your healing surge value.
Psychic’s Ring
Level 12: 13,000 gold
Item Slot: Ring
Power (Encounter): Free Action. You use the psion’s send thoughts power (page 82). If you have reached at least one milestone today, the messages that you and the target exchange can be up to 50 words long.