Male Halfling Summoner (Synthesist) 2
NN Small Humanoid (Halfling)
Init + 2, Senses Bond Senses (2 rounds/day), Perception +
AC 13, touch 13, flat-footed 11 (+ 2 Dex, + 1 size)
hp 18 (2d8+ 6)
Fort + 4, Ref + 3, Will + 6
Spd 20 ft.
Melee Unarmed Strike + 3 (1d2+ 1/20/x2)
Spell-Like Abilities Summon Monster I (8/day)
Summoner (Synthesist) Spells Known (CL 2, + 3 melee touch, + 4 ranged touch):
1 (4/day) Shield (DC 16), Expeditious Retreat (DC 16), Mage Armor (DC 16), Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Mending, Read Magic (DC 15), Light, Detect Magic
Str 12, Dex 14, Con 16, Int 17, Wis 15, Cha 20
Base Atk + 1, CMB + 1, CMD 13
Traits: Rich Parents,
Skills: Acrobatics + 4, Bluff + 7, Climb + 3, Disguise + 7, Perception + 4, Stealth + 6
Languages: Chelaxian, Common, Dwarven, Elven, Halfling
SQ Eidolon Link (Ex), Fearless, Fused Eidolon, Fused Link (Su), Share Spells with Eidolon (Ex)
Bond Senses (2 rounds/day) (Ex) Share your Eidolon’s senses.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Fearless + 2 morale bonus vs Fear saves.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. Instead of appearing as a separate creature next to the summoner, the eidolon appears around the synthesist, so that the synthesist seems to be inside a translucent i
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster I (8/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
EIDOLON CR 2
Male Biped (Slam)
NN Medium Outsider
Init + 1, Senses Darkvision (60 feet), Perception + 0
AC 15, touch 11, flat-footed 14 (+ 1 Dex, + 4 natural)
hp 16 (+ 2)
Fort + 4, Ref + 1, Will + 3
Defensive Abilities Evasion
Spd 30 ft.
Melee Slam (Slam) + 5 (1d8+ 4/20/x2)
Str 17, Dex 13, Con 13
Base Atk + 2, CMB + 5, CMD 16
Skills: Diplomacy + 8, Disguise + 8
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.