Warrant Officer, United States Merchant Marine
Intuition (Shears is a good guesser. In a situation with multiple choices, you can ask the GM which will have the most beneficial outcomes. I make a roll, and if it succeeds, I tell you an option that will be at least not unfavorable, and possibly much better.)
Language Talent 3
Sanctity (Shears can give the appearance of someone you can count on. People tend to trust him.)
Extremely Hazardous Duty
Reputation – 4 (Military personnel, sometimes) (Anyone who knows of Shear’s past will tend to be unfavorably disposed towards him.)
Area Knowledge (Pas de Calais, as of 1944)-15
Gunner (Machinegun)-13 (Shears had to sometimes man an AA gun on his merchant ship.)
M1A1 carbine (eight magazines)
KAR 98k rifle (45 rounds in 9 magazines)
M1911 pistol (eight magazines)
Walther P38 pistol + 1 spare magazine
Hitler Youth Knife x2
first aid kit
United States uniform
German uniform (second-hand)
crucifix, silver, 5 inches given to Porter
grenade x 1 (taken from Porter)
gas mask x 2
Billy is no hero. He found himself in a German POW camp after his ship was torpedoed in the Atlantic. In the camp he made himself a go-to man, bribing the guards for contraband and selling to the prisoners. He managed to escape with a Lt. Commander Hornsby, with whom he switched dogtags when the latter was shot from behind.
“Lt. Commander” Shears was unmasked while recovering at an Army hospital in England. As the only man to have recently passed through the target area, he was tapped for the mission and threatened with prosecution for impersonating an officer when he balked.
Despite having at last agreed to join, Shears has no desire to return to Fortress Europe, and he has nightmares about what he glimpsed behind a curtain while escaping the prison.