The Dark Queen of the West

Campaign Direction


In preparation for the beginning of the Campaign, I’d like to get a feel for where you would like to see the campaign going. To whit, I have come up with a series of questions which I’d like you to answer, so I can best judge the pacing/content of the campaign.

  1. This First item pertains mainly to those whom the setting is more familiar, but I’d like everyones input. At the start, everyone is, simply put, mortal. However, on experiencing more and more of the Supernatural, entering into the World of Darkness, there are more ways to be than just “Normal.” I’m still exploring possibilities, but various ways that you can “cope” with experiencing life beyond the Veil, including things such as Awakening and becoming a Mage, or become a Hunter, Vampire, or any number of other things. I’m glad to see suggestions as to what everyone is interested in before we make a decision that will ultimately shape the arc of the campaign. (Personally, I think I can do some mixing and matching, but it’d likely be minor… I don’t think my brain could handle the “politics” involved in melding a werewolf/mage/hunter/geist/normal/pie/vampire/demigod/ninja group. I have my preferences, but I want to hear what you think!)
  2. What mood do you prefer for campaigns? Do you like something lighthearted, or something darker and edgier? Do you prefer magic and mystery, or the cold hard truth?
  3. What’s your play style? Are you relaxed? Do you take initiative? Do you buckle down and get to Business? (Possibly involving Hun-defeating?) A mixture of all of the above, and some of column B? (Wow, my head’s in a strange place…)
  4. What is the balance you like to see in a story? Do you prefer an emphasis on action? Adventure? Discovery? Puzzle solving? Mystery? Fear? Dialog? Politics? Inter-personal drama? Extra-personal drama?
  5. If you found yourself in a strange, new land, and were offered a choice of six coins, of which you could only pick one, which would it be? Gold, Silver, A Blue Metal, Wood, Clay, or A Black Metal are your choices. Why?

There may be additional questions, but this is a good start to let me know more about the kind of game that you’d like to play!


1. Well just thinking about my character (and myself a little) He/I would like to stay as normal as possible. I don’t want to give away character feel so I won’t say why for him but personally I like the whole “Im just human and I have no idea what the heck that was and I am really flip’n scared right now” type of feel.

2. Out of Character, I like lighthearted, I like to be able to make jokes with you guys about the game or about random stuff – In character I want dark, edgy, mystery. I want to have the feeling like I need to pace the floors because something might happen and we are risking a lot.

3. I’m relaxed, I kind of sit back and let everything go by and if someone needs me or pulls me into the RP/Action then I will jump in. I give all my characters that quality, they are always laid back and quiet unless called upon.

4. Fear and Action – Think a mixture between Resident Evil (earlier series, not 4 and 5) and Doom 3.

5. Thats a tough one…me personally, I would probably think I was in Faerun and go for the Black Coin, its adamantine and now I’m rich!


1) I would prefer to keep this info between you and I, Rasey, ol’ buddy! You and I have already discussed a bit of this. I can message you with more details later tonight.

2) I am thrilled just to be playing for a change, instead of GMing. I can roll with whatever you throw my way. I can be goofy (I know. Shocking revelation, that.) or deadpan if need be.

3) I am generally more proactive than reactive. I’ll be the one dragging Yosh’s dude into the RP/Action. :)

4) Dialog. Definitely dialog.

5) Having been told so many times in my life never to take wooden nickels, I would opt to take the wooden nickel. Because that’s how I roll. (Cue my theme music as I walk away flipping my wooden coin dramatically and walk around the corner. Then you see my shadow accidentally flinging the coin into its eye, stumble, and fall down a ludicrously long flight of stairs.)


1) I haven’t played any NWoD, so I’m open for whatever. I like the idea of Mage, but I’ll be happy with whatever is decided.

2) I like dark and edgy mostly in an in character sense. I’m not so much for the cold, hard truth, I like magic in my gameplay. Out of character, I’m much like the others. I tend to be laid back and enjoy laughing at the game as much as the next player.

3) Another proactive one here. I enjoy being in the thick of things and tend to stand on the front lines, regardless of my role in a group.

4) Drama, interpersonal and intra-personal. I love the roleplay of intense situations. Dialog is key. I prefer to spend more time developing characters than bashing skulls in. Not that bashing skulls in isn’t fun, just not what I want to do 100% of the game. I like everything to do with the drama of a character, hates, likes, loves, romance, despair, etc.

5)I would probably be torn between the silver and the blue metal coin, eventually choosing the blue metal. Silver is precious to me, but the blue metal would be unique and therefore special.


1. I’m kinda hoping that “Fitzy” has no idea what’s going on in the world as far as supernatural-type things. He’s just coaching a football team, trying to win a National Championship, menoring young athletes, and is unfortunately drawn into a world beyond his wildest dreams (or nightmares, as it may be) How he reacts is kind of up to him.

2. I’m also more of a light-hearted gamer. I like my groups to have an overriding sense of humour both about the game, and themselves, but I can be serious, too, when the need arises. I assume that Yonus in particular will be a pretty serious guy, who probably uses homour and laughs to relieve tension in certain situations.

3. This depends on how much I’ve been drinking. But seriously, this is a tough one to answer because it really depends on what’s appropriate, especially for the character, and what the rest of the group is doing. If I find myself in a group that needs a leader, I do that…if Dusk is dragging Yosh into a situation, I might just watch and react accordingly. I don’t like being railroaded in a certain direction, but I do like being provided some “direction”…if you get me (which I’m sure you do) Wow, that sounds like I’m a fence-sitter, doesn’t it? Not really, just another hard one to answer acurately.

4. I think I discussed this with Rase already, but I’ll just say again quickly that storyline and character development are far more important than action to me. Problems or mysteries to be solved are much more interesting than being able to kill a bad guy (which may or may not be part of the solution to a problem) I’m also with Dusk on the dialogue aspect, as I think this is generally the best way to achieve both character development and a good storyline. So I’m with Tak, Too, I guess.

5. Blue metal, wouldn’t even think about it first. Gold, silver, wood and clay all come and go…ho, hum, as it were. ANd the black metal coin…meh. If I’m in a strange land being offered one of six coins for some reason, I’ll take the one I’ve never seen, and looks frickin cool. Did I get it right? Did I? Do I win my choice of coin? Do I?


Well, I seem to be a little slow to the party here, but here goes :).

1. Well, obviously we all want to play the New World of Pie-ness, but then you might have to do a lot more extra work (you know, baking and such) so I suppose I will say that I am truly happy with whatever direction we take. Mage and Hunter hold interest for me as a player, as I almost played them both back in oWoD but it never happened. That said, whichever route we take, I am content… nay, happy to be playing with this all-star group. It will be delicio…. I mean fun.

2. I think that the mood in game really should be dark and mysterious, not unlike the quote on our front page. “Finding the truth is not a reasonable goal… each mystery will lead to more mysteries.” That sound like some great role-playing fun.

3. I usually am a take charge kind of player, but can get a little lost when I have no direction at all (although in this game, that could be a positive thing). I think this format will really allow me to get into my character in a way that I haven’t before. However, if you couldn’t tell by my little asides, I am with everyone here in that I like to have gaming with a side of fun, and some silly (and pie) for dessert.

4. It very much depends on the setting. If I’m playing a mutants and masterminds game with crazy powers, I’m all about fighting the super-villains. But for a game of mystery and intrigue like I know this is going to be, I think suspense, mystery, and inter-personal development are going to be where it’s at. And I’m not going to lie, my character is probably going to hit on Moira, she’s hot ;).

5. Well, this is a little too simple I think, who/what is doing the offering? Are they the same size? Do they have imprints? Is it a fantasyish land, or a metropolis? By the time I mulled over all these things, they might decide to rescind the offer. On the other hand, I would probably take the Blue Metal one immediately, and then while I was thinking about all these things wonder where I got this strange coin.


Thank you guys so much for your enthusiastic response! (Sorry for the lack of detail in my responses… pressed for time at the mo’) I just want to clear up some things :)

1.) Don’t worry about being supernatural – you’re all starting the story as normal as possible, but as things progress and you begin to see The Darkness behind the Common World, there are many ways to coping. There are people who become Hunters, people who Awaken and become mages… Don’t worry about being scared of things that Bump in the Dark. Trust me. That’ll happen :)
2.) It sounds like everyone seems to be capable of buckling down… trust me, I love moments of levity too. I live in the absurd. Revel in it. I look forward to squeezing comedy out of the Dark.
3.) This sounds like a very proactive group! Wonderful!
4.) This gives me an excellent idea when it comes to pacing! Thanks!
5.) The only bad choice would be picking no coin at all…


1) I like the mage idea. It gives me a big bag of tricks! If this is a world based on survival of the fittest, or supernatural-est, what better way than to have a varied portfolio of awesome advantages?

2) Magic and mystery with darkness. Beat back the night!

3) I’m not sure what my play-style is yet. I don’t have much experience with these games, but I’m ever eager to learn.

4) Adventure/Dialogue

5) The blue metal coin, definitely. Colors are almost always symbolic to a culture, and a metal currency would suggest the coin had high value. You could find wood anywhere, but forging metal takes gall.


I am waaay late to the party, but I thought you might appreciate having my answers to these questions, anyway.

1. I’m Undead-iana Jones, Vampire Archaeologist!

2. I’ll probably play somewhat lightheartedly – Vampires are already so dark and edgy, they don’t need much help. However, I prefer magic and mystery for the story, interspersed with glimpses of the cold, hard truth.

3. I will take initiative and look for trouble. All that GMing I do means I’m totally good with creating much of my own story.

4. I enjoy puzzles and mysteries, and a bit of political intriguing can be fun, too. But without some action to break things up once in a while, it’d get old.

5. Who makes clay coins? Oh, thanks Wikipedia! Yes, I’ll take that Babylonian clay tablet!


Jon,

1.) Hooray! Your fedora is in the mail. Please allow 4-18 weeks for delivery.

2.) Lighthearted is good. We can go dark places, but I don’t want us to get mired in the darkness, because that can be depressing.

3.) Troublelooking is always good. Fortunately for you, you’re based in Chicago. It shouldn’t be hard to find. :)

4.) Action, check! I think we’ve been striking a decent balance thus far, and I’ll try to keep it in that vein.

5.) Is the Babylonian clay tablet the iPad8? I can’t keep up with technology these days…