Origin: The Ironforge (Designed for Jarl Eagleface)
Type: Ironforge Weapon
Description: Noticeably longer-hafted than most warhammers, this weapon was made larger to capitalize on the added strength of a Dragon Mage. At the bottom of the haft, a small blade has been affixed, to be used in situations where a long haft is simply too impractical. Aesthetically, the hammer has a slight floral-vine pattern to it that wraps up the haft to the head, where it becomes a sunburst. The grip is made of a specially-treated bark, stripped from a tree that only grows in Kalahari.
Non-Combat: The sunburst of the hammer’s head distributes force in such a way that it is particularly effective against small pieces of metal. If wielded by Jarl Eagleface, he may add one free, additional success whenever making a PHYSICAL POWER test to break or damage any kind of shackle, lock, or chain. Only Jarl Eagleface can receive this bonus.
Combat: Whenever using Dragon Magic to add additional successes to a PHYSICAL POWER attack with this warhammer, Jarl Eagleface may add one free, additional success to his final result. Only Jarl Eagleface can receive this bonus. Additionally, this weapon can be used in situations where a warhammer is too large, like when fighting in a narrow space. If the warhammer is used in this way, it functions like a dagger.
Battle: If wielded by Jarl Eagleface, he gains a +1 bonus to his SKILL contribution in BATTLE. Only Jarl Eaglface can receive this bonus.