Description
Level 1 Tiefling Bard
Falli
+0
10
Strength
+0
10
Constitution
-1
8
Dexterity
+1
13
Intelligence
+2
14
Wisdom
+5
20
Charisma
HIT POINTS
Total
22
Bloodied
11
Surges
5
Value
7
SAVE MODIFIERS
+2 bonus vs fear affects
-1
Initiative
SKILLS
+0
Acrobatics+8
Arcana+1
Athletics+8
Bluff+10
Diplomacy+5
Dungeoneering+1
Endurance+7
Heal+4
History+9
Insight+6
Intimidate+5
Nature+7
Perception+4
Religion+2
Stealth+8
Streetwise+0
Thievery13
Armor Class
10
Fortitude
12
Reflex
16
Will
RACE FEATURES
Infernal Wrath
Use Infernal Wrath as an encounter power
Use Infernal Wrath as an encounter power
Fire Resistence
Resit Fire 5 +1/2 leve
Resit Fire 5 +1/2 leve
Bloodhunt
+1 on all attacks vs blooded foes
+1 on all attacks vs blooded foes
CLASS FEATURES
Bardic Training
Gain Ritual Caster Feat and perform 1 Bard Ritual perr day without expending components
Gain Ritual Caster Feat and perform 1 Bard Ritual perr day without expending components
Virtue of Prescience
When an enemy hits an ally within 5 squares of you, ally adds your Wis mod to that defense until the end of the attacker’s turn
When an enemy hits an ally within 5 squares of you, ally adds your Wis mod to that defense until the end of the attacker’s turn
Majestic Word
Gain majestic word power
Gain majestic word power
Multiclass Versatility
Can choose class-specific multiclass feats from more than 1 class
Can choose class-specific multiclass feats from more than 1 class
Skill Versatility
+1 to all untrained skills
+1 to all untrained skills
Song of Rest
At the end of a short rest, you and each ally spending a healing surge add your Cha mod to hp regained
At the end of a short rest, you and each ally spending a healing surge add your Cha mod to hp regained
Words of Friendship
Gain the words of friendship power
Gain the words of friendship power
FEATS
Ritual Caster
Bardic Knowledge
+2 bonus to certain skill checks
+2 bonus to certain skill checks
BACKGROUNDS
Cormyr (general)
+2 bonus to Insight checks and +2 bonus vs fear affects
+2 bonus to Insight checks and +2 bonus vs fear affects
AT-WILL POWERS
Viscious Mockery
Guiding Strike
ENCOUNTER POWERS
Infernal Wrath
Majestic Word
Words of Friendship
Inspiring Refrain
DAILY POWERS
Stirring Shout
ATTACKS
1d4
+3 vs AC
Dagger
1d4 -1
+2 vs AC
Dagger (thrown)
EQUIPMENT
Ritual Book
Ritual: Create Campsite
Ritual: Create Campsite
Adventurer’s Kit
Leather Armor
Dagger
MONEY
Platinum
0
Gold
9
Silver
0
Copper
0
