THE EMERALD CITY
CRAIG BIGEAGLE

Description

ASPECTS

MODERN DAY SHAMAN
GO FORWARD WITH COURAGE
WE ARE ALL RELATED
WORKING CLASS HERO

SKILLS

GREAT +4: Empathy, Lore, Presence
GOOD +3: Connections, Intimidation, Investigation, Rapport
FAIR +2: Discipline, Endurance, Scholarship, Survival
AVERAGE +1: Alertness, Athletics, Conviction, Deceit, Might, Weapons

STUNTS

POWERS

THAUMATURGY [–3] (page 275)

  • SPECIALIZATION.
    Summoning Complexity Bonus.

THE SIGHT [–1] (page 223)

  • ARCANE SENSES.
    May use Lore as if it were an arcane Investigation skill as well as an arcane Alertness skill. Gain +1 to Lore when using it in this fashion.
  • WIZARD’S TOUCH.
    Touch another being who has some magic potential may roll Lore to catch just a hint of a “spark”—indicating their nature as something other than mundanely mortal. Even on a failed roll, might experience some sense that something is “off,” without being able to pin it down.
  • OPENING THE THIRD EYE.
    See Page 233.

SOULGAZE [–0]

  • Page 226

WIZARD’S CONSTITUTION [–0] (page 170)

  • TOTAL RECOVERY.
    Able to recover from physical harm that would leave a normal person permanently damaged.
  • LONG LIFE.
    As a side-effect of the improved ability to recover from injury lifespan is significantly extended.

GHOST SPEAKER/SPIRIT TALKER [–1] (page 169)

  • SEE THE DEAD.
    Can perceive the presence of spirits and ghosts. If they are deliberately trying to conceal themselves Roll Investigation (or Alertness) vs. Stealth.
  • SEEN BY THE DEAD.
    Spirits get a +2 when trying to perceive or locate you.
  • SPEAK TO THE DEAD.
    Can speak and otherwise communicate directly with ghosts and other invisible or incorporeal spirits, without any need to perform thaumaturgy.
  • SEEK THE DEAD.
    May use Contacts to seek out information and specific individuals among the dead.

STRESS:

PHYSICAL:
MENTAL:
SOCIAL:

CONSEQUENCES:

MILD:
MODERATE:
SEVERE:
EXTREME:

Bio