ZEKE EINAR
1934 ERA ZEB EINAR
Description
ASPECTS
FULL NAME: ZEBADIAH ZEBULON EZEKIEL JEROME EINAR
TEMPLATE: WIZARD
HIGH CONCEPT: HEROIC YOUNG WARDEN
TROUBLE: GOOD FRIENDS WITH BAD FOLK
- Zeke was a prohibition party boy. He got on good with the civilized monsters, and used them to find out about major threats.
ADDITIONAL ASPECTS
- THE MAGMA KRACKEN WILL BE A MYSTIC CHAMPION OF THE NEXT AGE
- WE ARE BUILDING THIS CITY FOR THE FUTURE
- KICK THE DOOR, SAVE THE PEOPLE, BLAST THE MONSTERS
- STARTING TO LEARN EXOTIC MAGICS
- PASSION IS A FIRE THAT BURNS FROM WITHIN
SKILLS +41/42
SUPERB +5: Athletics, Conviction
GREAT +4: Discipline, Contacts, Raport
GOOD +3: Lore, Weapons, Empathy
FAIR +2: Alertness, Endurance, Scholarship
AVERAGE +1: Investigation, Presence, Resources, Drive
STUNTS
None.
POWERS -10
EVOCATION [–3] (page 249)
- YOU KNOW WHAT YOU KNOW.
Power 5/Control 4 Refinement added. - Fire 8/6
- Earth 6/5
- Spirit Magic 5/4.
- SPECIALIZATION.
Power Bonus with Fire Magic. +1 Conviction with Fire Spells.
REFINEMENT [–4]
- +2 Control Fire Magic, +2 Power fire magic (net +3), +1 control Earth magic, +1 power Earth magic. +2 focus item slots
THAUMATURGY [–3] (page 275)
- SPECIALIZATION.
Elementalism Complexity Bonus.
THE SIGHT [–1] (page 223)
- ARCANE SENSES.
May use Lore as if it were an arcane Investigation skill as well as an arcane Alertness skill. Gain +1 to Lore when using it in this fashion. - WIZARD’S TOUCH.
Touch another being who has some magic potential may roll Lore to catch just a hint of a “spark”—indicating their nature as something other than mundanely mortal. Even on a failed roll, might experience some sense that something is “off,” without being able to pin it down. - OPENING THE THIRD EYE.
See Page 233.
SOULGAZE [–0]
- Page 226
WIZARD’S CONSTITUTION [–0] (page 170)
- TOTAL RECOVERY.
Able to recover from physical harm that would leave a normal person permanently damaged. - LONG LIFE.
As a side-effect of the improved ability to recover from injury lifespan is significantly extended.
TOTAL REFRESH COST: 11
CURRENT REFRESH: 1
FOCUS ITEMS
FLAME STAFF (4)
- +1 Discipline to control Offensive Fire Magic
- +1 Discipline to control Defensive Fire Magic
- +1 Conviction Power Offensive Fire Magic
- +1 Conviction Power Defensive Fire Magic
SHINY BELT BUCKLE (2 Enchanted Item Slots)
- Armor: 2 (Costs 1 Slot)
- Three Times per session (Costs 1 slot)
WARDEN’S SWORD (2 Enchanted Item Slots)
3 times per session it can do one of the following:
- COUNTERSPELL AT FANTASTIC STRENGTH (+6)
Provided the effect being countered can be physically attacked or touched by a sword. - WEAPON:6
For one attack (Normally WEAPON:3).
ROTE SPELLS
- MOLTEN SPEAR
TYPE: Fire evocation, attack
POWER: 8
CONTROL: Discipline 5 +2 for Spirit Control Specialization + 1 for Staff
DURATION: Two Exchanges
OPPOSED BY: Athletics
EFFECT: Attack 7 versus Athletics
- FLAME SHEATH
TYPE: Fire evocation, attack
POWER: 8
CONTROL: Discipline 5 +2 for Spirit Control Specialization + 1 for Staff
DURATION: Two Exchanges
OPPOSED BY: Attacks
EFFECT: Deflects incoming attacks. If overcome it vanishes.
STRESS
PHYSICAL: 000
MENTAL: 0000
SOCIAL: 000
CONSEQUENCES:
MILD (+1 Mild Mental):
MODERATE:
SEVERE:
EXTREME:
