The Empyrean Age

!_Jaelin - Missing In Action

A farm boy who sought out wisdom in the church of Pelor, he now strives to spread the word of light.

!_Jaelin - Missing In Action

Description


A human male of about twenty summers, Jaelin Anderius stands at slightly less-than-average height for a grown man. His wavy black hair is somewhat shaggy and a few curls have an annoying tendency to drop in front of his dark brown eyes. Jaelin’s skin, tanned from years of guarding the family’s sheep herds, is smooth and his face does not as yet need the daily application of a razor.

A faded green tunic is worn over a recently attained chain mail haubergeon, both of which are belted at the waist. Among the pouches at his waist, Jaelin carries a bag of bullets for his sling, and a mace hangs from the other side. From his shoulder hangs a backpack filled with the standard miscellanea usual to an adventurer’s life, along with a few extra items. Over the pack Jaelin wears his shield on his back when not facing undead horrors and savage goblins head-on. However, the most important item in Jaelin’s arsenal is that which is usually hanging around his neck: the holy symbol proclaiming Jaelin as a follower, a conduit of Pelor’s radiance in the world.

Bio

Jaelin Anderius is the youngest of six children. His parents, Willem and Jen, are farmers and sheepherders. As they grew up the farm was divided first to the oldest children. In this case Jaelin’s oldest brother Willem and his sister Nichole. Willem took over the shepherding side and his sister the agriculture aspect. Their parents are still alive, but are getting older, and while still able to move about and help with the day-to-day workings, know that they won’t be able to do so forever. The middle two children, Lysa and Alain, have both taken apprenticeships with a weaver and a blacksmith respectively. Jaelins third sister, and the sibling immediately before him in age, is Eryn. She is what in another world would be considered a high-functioning autistic. She’s not slow or dumb and some assume who first meet her. Rather she is always very focused on the task at hand and has a natural and uncanny aptitude with numbers and money. Because of this no one would take her for an apprenticeship (or a bride). However, she has been of immense help to her family as it has fallen to her to maintain the books and keep account of income and expenses.

Jaelin, as the youngest, would not receive any of the land when he came of age. He could have chosen to apprentice to any of the craftsmen and artisans in the town. While growing up he worked for the family as shepherd and through this learned quite a lot about the natural world and how to survive there. When it came time for him to chose, Jaelin chose to set out and wander. He could have stayed on as a shepherd for his brother Willem, but though they have a good relationship Jaelin knew that he could not stay subordinate to his brother for the rest of his life. Not long after leaving his family he came across an old woman who was tending her garden. They struck up conversation and Jaelin helped her carry some cord wood for her fire. He came to discover that this woman, a half-elf named Atma, was a priestess of Pelor and the sole caretaker of a tiny temple dedicated to the sun god. The two became fast friends and Jaelin stayed to help Atma and learn about more about Pelor. Jaelin was familiar with The Radiant One, as were most farmers, but with Atma he learned whole new aspects of both himself and Pelor. After a time Jaelin realized that he would have to move on, the wanderlust was setting in. With a grateful and happy farewell, Atma saw Jaelin on his way.

Following the Fall of the Black Academy, Jaelin left the Nameless in order to be captured by the White Sands Military. As he left he said: “I have to go. It’s something I have to do on my own…”

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By