LosTech Infantry Equipment
The standard field kit of the Iron Dingoes infantry is slightly different from contemporary troopers; the kit uses a magnificent helmet and superior body armor, its armaments include ballistic weaponry and a light, easily deployed SRM launcher (listed below). Many would consider the field kit to give its wearer a “heavy infantry” designation, based on its damage potential and the strength of its armor.
SLDF Infantry Helmet : SLDF Infantry Fatigues
Equipment Rating : E-E-F
BAR : 4/5/5/3 : 4/4/4/3
Cost/Patch : 1500/- : 900/20
AFF : Star League
Mass : 2.1 kg : 7.9 kg
Coverage : Head : Torso, Arms, Legs
Notes : Military Comm, IR Scanner, Night Vision, Rangefinder, Electronic Compass, Ultrasonic Detector (5 kms range). +1 STR (Carry/Encumbrance Only). +1 to Perception and Small Arms, AV 7 vs Flash. Jacket includes HC Satchel holster, that powers the helmet (4 PPH). As back-up, a Micro HC Power Pack can operate the unit.
The above statistics are for helmet/fatigues coverage. These fatigues include a cargo jacket that allows the employment of an HC Satchel Battery (60 Cs, 30 kgs, 150 PP). The Jacket also adds a single level to each BAR category from rear attacks. Boots and gloves used in this kit are civilian models designed in a military fashion. Although they are included in the suit as a whole, they have their own stats.
Equipment Rating : B/A/A
BAR : Boots : 2/3/3/1, Gloves : 1/1/1/1
Cost/Patch : 100/10
AFF : Any
Mass : 2.5 kg
Coverage : Feet, Hands
In addition to the C-101 “Commo” Helmet and ECS-3 Body Armor, each trooper is issued with a small detachable backpack, modular bedroll, survival blanket, compass, electric lantern, utensils, collapsible cup, 10m of nylon cord, ground cloth, personal medikit, and a combat knife. Armaments include both a side arm M6D Personal Defense Sidearm and the standard ballistic assault rifle S&W MA37 ICWS Assault Rifle. Each trooper is also given a complete “Winter Camo” snow suit, for deployment in cold weather environments. At the squad level, several light B-SRML “Butterfly” SRM Launchers are deployed, giving its infantry an unexpected punch at respectable ranges.
When employed in a tactical situation against vehicles and BattleMechs, the unit in possession of this field kit is considered to have the following tactical stats at the platoon/squad level.
Tech Base (Rating) : Inner Sphere (F-D-F)
Transport Weight : 3 tons
Primary Weapon : 20 S&W MA37 ICWS Assault Rifles
Secondary Weapon : 8 Butterfly Light SRM Launchers
Armor : Iron Dingoes “Elite” Infantry Kit (3016 Issue)
Battle Value : 149
Platoon Type (Specialty) : Foot Infantry (None)
Ground MP : 1
Platoon Size (Squad/Platoon) : 28 (7/4)
Armor Divisor : 2
To-Hit Modifier (Range in Hexes) : -1(0), 0(1-2), +2(3-4), +4(5-6)
Maximum Weapon Damage (# of Troopers) : 23(28), 22(27), 21(26-25), 20(24), 19(23), 18(22), 17(21), 16(20-19), 15(18), 14(17), 13(16), 12(15), 11(14-13), 10(12), 9(11), 8(10), 7(9-8), 6(7), 5(6), 4(5), 3(4), 2(3-2), 1(1).
Battle Dress Uniform : The “Elite” battle dress uniform (BDU) of the Iron Dingoes infantry seems too light and thin for battlefield use, but this is not true. Civilian gloves and standard-issue boots cover the cuffs of olive drab pants and shirt. The trooper’s rank patch and unit insignia appear on the shoulders of the step-through cargo jacket. A trooper wears a number of pouches for field equipment, but the most noticeable difference to the BDU, is the small integral rucksack located above the shoulders that was intended to carry the soldier’s laser power pack (traditionally an HC Satchel Battery). When travelling, gear is tied around this pack, including the modular sleeping bag.
Additionally, each “Elite” trooper is equipped with a formal SLDF-era uniform, kept in their quarters for deployment during important unit events. Each is an olive drab infantry and technical dress uniform, complete with gloves, high boots and cap. The sewn star of the SLDF is covered by the simple, but prominently placed Iron Dingoes unit patch over the left breast.
The uniforms were originally intended to be used by engineering and technical forces, and as such have been laced with strands of lead to reduce radiation exposure. The jackets also have numerous hooks and other clips for tools and extra pouches, that have proven useful during extended missions for cargo and ammunition.
C-101 “Commo” Helmet : The most obvious difference between the trooper of the regular armed forces and the Iron Dingoes trooper, is the helmet. A fine specimen of research and engineering, it provides a full field of vision to the wearer, without compromising strength or protection. The three panes of its visor are made of special polymer polarizing, providing excellent protection while also turning a bronze tone when flashed with bright light or even a laser blast. Through voice commands to its internal computer, it provides various versions of visual acuity, ranging from standard, IR and EM, showing heat and electrical sources.
The helmet can also be sealed air tight in case of a chemical or biological attack, and is equipped with an air purifier system. The helmet internal computer carries its own IFF transponder, GPS beacon and computer access, along with a micro battery to power the unit as a back-up.
ECS-3 Body Armor : The standard body armor of the Iron Dingoes infantry is a collection of rigid laminate composite, including a body carapace covering the entire torso. Shin, knee and shoulder pieces grant further protection, and the boots are also lightly armored. The armor used is made of shape-memory alloys coated with an ablative outer layer meant to disperse laser fire, while the main armor can deflect shrapnel and light small arms.
In Iron Dingo service, its infantry is employed in three basic varieties; Force Recon, Perimeter Security and Star Marine. Although the basic kit remains unchanged between varieties, each has aspects that are different from the listings above;
Force Recon : The standard line force of the Iron Dingoes, this version is deployed as listed, though it has access to small, civilian Jackrabbit Hover Cycles, which improves its Platoon Type (Specialty) to Motorized/Hover (Recon), and its ground speed to Ground MP : 5, but raises its Transport Weight to 20 tons. It also changes its BV to Battle Value : 165. Of late, the line infantry tend to deploy with their Karnov UR Transports (attached at the platoon level) as Force Recon to hold positions and cover salvage squads in recovery missions, and rarely deploy with their beloved hover cycles. Though few in number, these troops tend to be the best trained, most versatile, and most experienced in the unit.
Perimeter Security : The most numerous trooper type to be employed, these troopers tend to be fairly close to listed stats. In addition, select squads are deployed with a pair of man-portable Infantry Support MGs intended to be used from static positions along the camp perimeter. These select units have a reduced squad size of (5/4). Since each also possesses a back-up Butterfly SRM Launcher, its Max Weapon Damage (# of Troopers) actually improves at short range, to become : 5(5-4), 4(3-2), 2(1).
Star Marine : Trained as standard infantry, these troops tend to deploy as such in defense of their assigned DropShips and JumpShips. Each unit, however, also possess C80 Combat Environment Suits, and L2 “Maser” Laser Assault Rifles which alters their info to include Equipment/Armor : Environment Suit, Hostile and its primary weapons to be 28 M5 “Maser” Laser Assault Rifles. In addition, each squad has been issued jump packs, changing its basic stats to Transport Weight : 4 tons, Platoon Type (Specialty) : XCT (None), and Ground MP : 1 / Jump MP : 3. In either deployment, they leave their assault rifles and SRM launchers in their barracks armory, and have an altered Damage (# Troopers) : 13(28), 12(27-25), 11(24-23), 10(22-21), 9(20-19), 8(18-17), 7(16-15), 6(14-12), 5(11-10), 4(9-8), 3(7-6), 2(5-4), 1(3-2), 0(1). Star Marines rarely operate in units larger than the squad level, but are trained to know the details of their particular charges in excruciating detail.