Support Personnel of the Iron Dingoes
The Dingo Pack : Administration and Technical Group / Regular / Reliable
The “Dingo Pack” is the general support group of the Iron Dingoes. They are based from the “Dingoes’ Den”, where they are able to perform maintenance and other technical projects for the company.
The unit uses the standard olive drab paint pattern common to the Dingoes, though they often add blue highlights to designate themselves as technicians and to identify their vehicles. The unit’s logo remains the traditional snarling iron-colored dingo.
Officers : Medical matters fall under the control of Lieutenant SG Jenna Seedar, who does the task well, though her own squad is simply a group of paramedics from various sources. She is assisted by the steady hand of Doctor Sid Sutherland and his small squad of skilled, if young, medical and sciences students. A third squad of medical paramedics led by Doctor Carolyn Lamb has been added to the unit, serving as both the Line Mech’s medical officer, and the unit’s Planetologist.
The Ground Technical Group is led by Senior Tech Joseph Marakov, who has proven to be a skilled, if stubborn lead Tech. The Field Supply Technical Group is led by Master Tech Grant Brown, who is also the unofficial lead of the unit Motor Pool. The Field Salvage Technical Group is led by Master Tech Thadeus Marakov, who is also the senior non-officer tech in the unit. He takes his lead from “Fixer” and “Glamour”, but is given a great deal of freedom in his day-to-day operations. He also serves as the Major’s personal Tech. The Aero Technical Group is led by Senior Tech Daniel Dugans, an old-timer from the 13th Marik Militia days, who has proven capable of keeping the unit’s Aero assets flying, despite constant demands for their activity.
Other important personnel assets in the Ground Technical Group are Senior Tech Meagara Slate, and Lieutenant JG Dominic Reed. Former lead tech from the Snow Dusters, Senior Tech Slate has a knack for working with VTOLs, and has become the lead tech responsible for their maintenance. She is also a fair pilot, and often flies “The Coatl” on salvage missions for the unit. LtJG Reed acts as the technical WeaponsMaster for the unit, detailed with ensuring the Dingoes heavy ordnance in working condition. Including the weapons pods aboard its fleet of DropShips, and Line Armor and Mech forces, he spends time ensuring the unit’s small arms lockers are well-maintained. A recent addition of Senior Tech Katherine Bolivar has improved the technical aspects of the unit greatly. A roving agent, she assists all of the technical teams with her specialized knowledge of fusion engines, and remains separate from much of the command structure, though she still answers to Master Tech Thadeus Marakov.
The Support Technical Group reports to Lieutenant SG Jessa Dajus-Marik, who oversees most mundane matters for the unit command staff and, in turn, reports directly to the Colonel, Paladin. Each DropShip in the Iron Dingoes fleet is assigned a Mess and Housekeeping Squad, ensuring basic health and safety is maintained. Master Techs John and Susan Gibbons, however, have become the lead individuals to speak with if someone needs to deal with the “Support Staff” and the unit’s cluster of dependents. They are generally acknowledged as friendly and easy-going. They are assisted in many aspects by a civilian rescued from Claybrooke, Senior Tech Vera Weatherly, who takes care of organizing general cleaning and housing matters. A few squads of dependents have been formed, to assist in office filing and general administration work (such as getting coffee, cigarettes and snacks for the command crews, apparently). This sub-unit, recently reinforced by a handful of former government administrators from Dunkelheim, is led by Senior Tech Lee Holloway, who acts as the office manager of the unit’s administrative pool – a task for which she is not really qualified, but she’s a dependent, trustworthy and available. The handful of “driver” squads represents the remaining members of the Dingoes adult dependents, who answer to the motor pool, providing crews for driving the Dingoes various assets, usually in salvage missions. They generally answer to Master Tech Grant Brown.
Tech Keiko Ishikawa has recently been hired to act as a teacher to the Dingoes dependents and their children, represented by * “The Dingo Cub Scouts”. Although listed among the Support units, she actually reports directly to the Colonel, Paladin for study guide advice and circumvents the usual command channels. She has quickly become a focal point for the “social” scene in the unit’s dependents, and spends her free time caring for her growing daughter Molly Ishikawa.
Tactics : The Dingo Pack is not a combat unit, and do not have a general tactical scheme. When in the field, the unit deploys in appropriate vehicles to assist in salvage and repair work. The technical teams have been, however, outfitted with light ballistic armor and small arms, and can defend themselves at need.
Support : The unit is able to cover about 70% of its technical needs from dedicated support personnel, a number that ranks above average among most mercenary forces, though recent equipment purchases and the existence of its assigned AsTech personnel do much to improve this statistic. Unit loyalty can be considered questionable at times, but a growing majority have ties either to the dependents of the unit, or formerly served with the Dingoes while under Marik command, and so unit morale is above average and growing. A concern for medical care combined with a fair logistics capability also helps in ensuring good morale among the unit’s technical staff, though the unit has typically ignored extra overhead expenditure, so things like extra office supplies and “petty cash” disbursements are vanishingly rare.
The Medical Group is led by Lieutenant SG Jenna Seedar, whose squad is staffed with only a handful of medics and their assigned drivers, and has little formal training when dealing with long-term medical care. The unit is, however, well-supplied with an excess of medical equipment. Several conscripted medical personnel have been captured from the Marik 405th AeroFighter Wing, and form a second medical squad. These conscripts are led by Doctor Sid Sutherland, a skilled scientist, whose “crack-pot” theories had led him and his team to relative exile at their former post. He allows Jenna to make the hard decisions, and respects she knows when to back-off and let him do what he does best to save lives. A third medical Group led by Doctor Carolyn Lamb has taken-over direct medical work with the Iron Dingoes Line Units, and is based from the “Brush Wolf”. She also acts as the unit Planetologist, which is important to a star-travelling unit of mercenaries.
An additional Support Medical Group has been formed from paramedics hired on Dunkelheim. Additional medical personnel have been added from among the captured pirates of the Star Talons. Dealing with the medical needs of the many infantry forces in Dingoes control, these extra squads are assigned as needed and have basic medical equipment, primarily used as “preventative” medical forces, and often working directly with infantry squads in post-combat recovery. They still answer to Lt(SG) Seedar during standard operations. Some are based from the “Dingoes’ Den”, serving where needed, but several are also based from the “Star Talon” to assist in care of the large number of infantry based from that ship.
The Ground, Aero, Supply and Salvage Technical Groups include techs from five origins; First, are mercenaries who formerly served the “Outback Irregulars”, but were conscripted during the same fight that claimed their DropShip. Second, several are former mechanics and laborers who once served in the foundries in Deadwood, and are generally related to Fionna Lord’s unit, the Snow Dusters, as dependents. The third group includes a large number of new hires, found through the mercenary hiring hall in Heroditus. Lastly, the fourth group are a number of former conscripts from the 3rd Marik Militia, rescued during the Dingoes operations on Pilpala, which has raised this Dingo Pack’s morale significantly. Recently, a large influx of former pirate technicians were acquired during salvage negotiations in the conclusion of the Dingoes “Overlord” contract on Dunkelheim. These techs possess very rudimentary tools and equipment, but are armed as typical for a Dingoes tech; sometimes better than average. Given time, they might gain some of the equipment access more experienced techs have, but for now they supplement standard maintenance procedures, and have actually granted the auxiliary Mechs in the unit access to their own technicians.
The Support Engineering Group is unique, in that it has actual combat experience, and its troopers are trained as standard (Flamer) infantry. Equipped in “Elite” field kits, they also have access to Defiance Industries Heavy Environment Suits, in addition to their Zippo “Incinerator” Man-Pack Flamers. The unit, however, is also skilled at demolitions and engineering, and though typically used in defeating armored bunkers, they are also capable of assisting in construction or fortification efforts as required. They have access to their own Flamer-armed tracked APCs, and are considered a mechanized unit.
This unit has also been equipped with numerous older industrial vehicles to assist in their work preparing sites for landing-strips and other important construction tasks. Including a bulldozer, front-end loaders, and dump trucks, they have made small-scale construction efforts very easy.
The technical groups are designed to allow one unit to service battle-damaged Mechs and Aeros, while another supplies salvage crews to minimize time spent in the field following a fight. The third group is the “core” group designated to provide regular maintenance of the growing fleet of Mechs and support vehicles. The division into a separate “Aero” group was formed by splitting a portion of the Ground teams to better dedicate themselves to the needs of the unit’s increasing AeroSpace assets. Personnel not in the technical squads with spare time, regularly assist on maintenance of the Line Unit Mechs used by the Dingoes, as this formation has priority on all supplies and repairs for the unit.
The standard technical squads have been armed with various cast-off small arms from the unit’s infantry forces, primarily automatic pistols and rifles in traditional calibers. Many have begun to arm themselves from the militia stores being captured on a regular basis. Personal armor issued consists of the Iron Dingoes “Technician” Infantry Field Kits. Most also have numerous tool pouches attached to their standard combat tactical vest and their own personal selection of favored tools carried with them at all times. There is no other uniform assigned to tech crews, so they tend to wear durable civilian clothing they acquire themselves. Crowbars are a popular melee weapon in use, often nicknamed “Bones”.
Additionally, each technician is equipped with a formal SLDF-era uniform, kept in their quarters for deployment during important unit events. Each is an olive drab infantry and technical dress uniform, complete with gloves, high boots and cap. The sewn star of the SLDF is covered by the simple, but prominently placed Iron Dingoes unit patch over the left breast and cap’s forehead.
At the squad level, each team of Techs is issued a set of basic tools, though many have begun acquiring deluxe tool kits in their salvaging operations. Limited access to cutting/joining kits, fusion repair kits and vehicle repair kits is also available, though not enough for everyone. Rare sets of electronics repair kits, myomer/actuator repair kits and weapon repair kits are in the unit assets, but they are only issued to teams on a case-by-case basis, due to their scarcity. A small number of AeroSpace Repair Kits has recently been made available, sufficient that any tech assigned to AeroSpace repairs has access to one. Salvage squads are always equipped with complete construction tool kits and a portable fusion generator for their tasks, in addition to the usual tools for a standard technical squad. Most Dingoes vehicles dedicated to salvage carry powered winches, and include numerous trailer-mounted 1.5 KW portable ICE generators, to power especially heavy equipment.
Unlike most technical teams, the Dingo Pack has its own integral AsTechs, deploying two or three AsTechs in each Tech squad, most of whom are tied in some way as dependents or simply refugees who have attached themselves to the Dingoes during their stay in Marik and Periphery space. While it requires careful rationing of space and supplies aboard the Dingoes Den, it ensures the unit’s Techs can operate away from local labour supplies, and even be isolated in the field for extended periods of time.
Within months of its organization, the entire “Pack” had become rather close, and remains proud of their small community. The recent growth of its Support Group signifies how much the unit depends on its DropShips for housing, storage and support. Though over-crowded, they are home for the unit until such time as it acquires a landhold, and even then, the nomadic nature of their occupation ensures the unit DropShips (and primarily the “Dingoes Den”), play a pivotal role in its “landhold” structure.
Unattached Units and Personnel
SRM Jeep “Nerf”
FastHopper 90 Civilian Hover Truck “The Chuckwagon”
Support Technical Group
4 “Plains Iris” Jeeps (MG)
3 Administrative Squad (2 Vet, Regular)
1 Educational Squad (Regular)
5 Mess Squads (Veteran, 3 Regular, Green)
5 Housekeeping Squads (4 Regular, Green)
2 Driver Squads (2 Regular)
Field Medical Group
3 Medical Squads (2 Vet, Regular)
3 MASH Units
3 MT-1B Light Troop Carriers
1 MASH Cobra VTOL Transport “Angel of Mercy” (Veteran)
Support Medical Group
8 Paramedic Squads (Vet, 7 Regular)
Ground Technical Group
45 Technical Squads (4 Elite, 16 Veteran, 21 Regular, 4 Green)
6 Type-74 Hover Trucks
4 MT-1B Light Troop Carriers
9 Loadmaster Exoskeletons
2 “Mule” 10-ton Mobile Repair Platforms
2 “Malbrock” Mobile Machineshops
1 Heavy 10-ton Fuel Transport
1 Class-113 Coolant Truck “The Crash Wagon” (Regular)
Aero Technical Group
6 Technical Squads (3 Vet, 3 Regular)
2 MT-1B Light Troop Carriers
2 Loadmaster Exoskeletons
Field Supply Technical Group
2 Technical Squads (2 Regular)
4 J-27 Ordnance Transports
2 Loadmaster Exoskeletons
2 “Patron” LoaderMechs “Puppy” & “Kitten”
3 Cobra VTOL Transports “Coatl”, “Flying Dingo” & “Iron Wing” (2 Vet, Regular)
Field Salvage Technical Group
6 Technical Squads (Elite, 2 Veteran, 3 Regular)
6 Loadmaster Exoskeletons
3 Meadowlands Hover Carriers w/ Portable Repair Gantries
3 M981 Prime Movers w/ 80-ton Trailers
3 M984 Wheeled Wreckers
2 DVM-3(Salv) MiningMechs “Wrecker” & “Wrench” (Regular, Green)
2 Skycrane JetVTOLs “Olga” & “Andrew’s Pride” (Regular, Green)
2 Planetlifter Air Transports “Logan’s Dream” & “Hector’s Ride” (2 Regular)
Support Engineering Group “The Burn-Outs”
2 Tracked APCs (Flamer) : (2 Regular)
2 Squads Flamer Infantry (Vet, Regular)
1 “Unimog” Engineering Vehicle “Digger” (Vetran)
1 M290 Industrial Bulldozer
2 Medium Industrial Front-End Loaders
2 Medium 5-ton Utility Dump Trucks
2 Loadmaster Exoskeletons
The collected unit’s support assets, from a variety of sources and serving various purposes. All are standard models, unless otherwise noted.
The Jeep (SRM) – “Nerf”, has become the Ground Technical unit’s unofficial mascot, and is often laden-down with specialty tools, spare parts and other useful items. The “FastHopper” is Susan and John’s personal hover truck, and is equipped as an expanded “Field Kitchen”, providing support for the unit in the field (300 troops max).
All three MASH units are each set-up with a single medical theater, but are well-equipped with medical supplies and ample storage for extending the theaters to three, in need. The MASH Cobra Transport VTOL can bring many injured pilots and soldiers directly from the battlefield to the MASH units, though it cannot “treat” units itself.
The MT-1B Light Troop Carriers are light tracked vehicles (4 tons), NBC-sealed and equipped with marine landing equipment (though their origins on the desert planet of Pilpala remains vexing). Each can carry a pair of squads, but is slow, very lightly armored and will not stand-up to direct vehicular combat.
The J-27 Ordnance Transports used by the Field Supply Technical Group are typical, though they employ ancient fusion engines that have greatly extended their range. The fourth was salvaged from the chassis of a “Clansman” Mobile Command Unit, but is otherwise the same and also includes a fusion engine.
The pair of Patron LoaderMechs were salvaged from the Promise Cache while on Claybrooke, and assist greatly in improving reload times and safety. In addition, they remain important training tools for younger members of the unit who might be seeking a career in the expanding Mech forces of the Dingoes reserves.
The Meadowlands Grain Carrier traditionally employ modular tanks that can be used for bulk goods haulage, in either liquid or granular (36 tons) form; at present, these have been demounted, to provide a flat 40-ton cargo bed for Mech recovery and salvage operations. Each Meadowlands has a portion of its cargo space reserved to hold a portable repair gantry, which allows for repairs in the field with minimal notice. The M981s and M94s are intended to be used by the salvage squads for work close to their DropShips, and are generally left in long-term storage (packed tightly into the vehicle cargo bay) unless needed.
The Loadmaster Exoskeletons are deployed to various units to assist in general parts and goods hauling/loading.
The Class-113 Mk Coolant Truck is a valuable tool in the Dingoes arsenal, captured along with its Tech crew during the raid on Pilpala. “The Crash Wagon” is an ancient vehicle dating to the earliest conflicts of the Succession Wars, and among the Tech crews is a popular symbol of the Dingo Pack’s position being secure. Its crew, have undergone a great deal of training and are proficient in its use.
Both Mobile Repair Platform – “Mule”s were acquired from the “Barnyard” on Heroditus, and were rebuilt from scrap to provide a valuable tool in repair work. One is stationed on the Dingoes’ Den, while the other is on the Brush Wolf, greatly assisting repair and maintenance work for the techs of the line and reserve Mech units.
The pair of DVM-3 MiningMechs salvaged during operations on Dunkelheim have been modified by replacing the rock-cutters with a full salvage arm and removing the mining lasers for a normal grasping hand unit. The lift hoist and other components (including its MGs and ammo bays) were retained. They have not yet been assigned official pilots, and are used by various qualified pilots as needed.
The CEV – “Unimog” attached to the Support Engineering Group provides a tool for producing defensive structures and assisting in salvage operations in the field. Built from an unknown modified tank hull, the unit bears the marks of time spent in the Magistracy of Canopus. Due to its usefulness, the vehicle is in almost constant use.
A handful of VTOL transports are available, allowing the crews to range farther from their DropShips and any repair base, such that supply and salvage can be done directly to and from the battlefield. The Skycrane JetVTOLs in the Salvage Group are ICE-powered, and have a limited operational range (roughly 200 km radius), though they are fast and can carry large and heavy externally-slung loads. The Cobra Transport VTOLs, however, in the Field Supply and Medical Groups are fusion-based with a virtually unlimited range of operations. All the Cobras have had their usual AMS systems removed, allowing an additional 4 tons of storage space in the cargo bays (total 14 tons). Recently, a pair of Planetlifter Air Transports were traded from fellow mercs, Bane’s Badgers for some assorted Mech parts salvaged from the field. The units were fitted by pilots and crews hired on System – Dumassas, and have become an important salvage and cargo-carrying tool in the unit’s arsenal.
Dependents : Several dozen dependents of the Snow Dusters were rescued from servitude following the raid on Deadwood’s munitions plants. Including many of the families from the Dusters, along with a few friends, these people have formed a cheap and loyal labour pool and provide the Iron Dingoes with drivers, general AsTechs and, in some cases, companionship. In the long-term, they have become a source of replacements. For now, many remain aboard the Dingoes Den, most boarding with their technical teams, which tend to be family operations. A handful have accompanied their friends and family to the Brush Wolf and Pandora’s Box, as well. This has allowed the Dingoes to avoid heavy reliance upon local planetary AsTech workers, giving them a great deal of independence in operations, particularly during operational assaults and raids.
In the years following this precedence, many other dependents have been acquired through various means, often simply refugees or close family members of the Iron Dingoes itself, and they have continued to form an integral part of the unit as AsTechs or general technical labour pool (particularly in the Support Technical Group ). Dependents expecting combat are equipped with a F29 Tactical Security Helmet and a TCV-8 “Predator” Ballistic Mesh Tabard, as well as a pair of civilian military-style combat boots (BAR 2/3/3/1) and gloves (BAR 1/1/1/1), a heavy-duty portable work-light and a heavy pack.