The Four Wizards

Carric

Half Elf Ranger

Carric

Description

Bio

The child of two unsuccessful and impoverished adventurers, after spending his early life unable to find a job, Carric joined a militant revolutionary group. Carric spent the next few years as a scout for this organization’s army. Despite the Militia having successfully ousting the old government, the peasants revolted against the revolutionary’s totalitarian rule. The once great revolutionary army was caught between old government’s mercenaries and a river; nearly all were slaughtered or drowned. Carric, defeated vowed to never fight again.

Carric contemplated their defeat, and eventually arrived at the conclusion that the time was not yet right the change he wanted, and probably would never be. Carric spent his next years wandering the land, searching for reason for his existence. Events eventually led him to the Adroit Sophists. Carric believed himself only a mercenary at first, but as time went on he become more attached to the Adroit Sophists and the towns they visited. He realized that this group held considerable power; he believed that the group might destroy corruption in the governments.

Carric soon realized that he was no longer his younger self; he could not kill innocents for the good of the country anymore. Having failed again, Carric continues to search for his purpose.

Traits: Carric hates city’s, crowds, and laws. He distrusts people he does not know well. He is proud of his elven heritage. He does not drink alcohol believing it impedes his fighting. He has a respect for Goblins having fought alongside them on occasion.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By