Reformed Russian Mobster
Clan: Assamite – Sorcerer Caste
Demeanour: Eye of the Storm
|Path of Blood||00|
|Whispers of the Heavens||0|
|Aura: Normalcy (0)|
The line as a whole has practiced the art for so long that it permeates their blood, making each individual sorcerer stand out like a beacon to anyone with supernatural perception. Any use of a supernatural power on a sorcerer for purposes of perception enjoys a -2 difficulty. Additionally, attempts to penetrate a sorcerer’s supernatural concealment using an opposed power are considered to operate one level higher than normal (so a character with Auspex 2 trying to penetrate a sorcerer’s Obfuscate has an effective Auspex of 3).
Defense of the Sacred Haven
Wake with Evening’s Freshness
Communicate with Kindred Sire
Deflection of Wooden Doom
Engaging the Vessel of Transference
Principal Focus of Vitae Infusion
Donning the Mask of Shadows
Merits: Iron Will
Flaws: Nightmares, Enemy, Eerie Presence, Prey Exclusion (Muslims)
Resources: Funds coming in from organized crime enterprises in Russia.
You can display yourself as a member in good standing of the middle class, with the occasional gift and indulgence seemly for a person of even higher station. You can
maintain a servant or hire specific help as necessary. A fraction of your resources are available in cash, readily portable property (like jewelry or furniture), and other valuables (such as a car or modest home) that let you maintain a standard of living at the one-dot level wherever you happen to be, for up to six months.
Havens: cheap rented 3-room flop on the 3rd floor with direct access to closed-off garage located near Khalid’s appartment.
Initiative: 7 (Add 2C)
Brawl 6 (Add 2C)/3B
Melee 6 (Add 2C)/3L
Firearms 7 (Add 2C)
Glock 20 10mm: Damage 4; Range 30; Rate 3; Clip 15; Conceal P
Kalashnikov AK-47: Damage 7; Range 150; Rate 3/FA; Clip 30; Conceal N
SVD Dragunov 7.62mm RL: Damage 7; Range 650; Rate 1; Clip 10; Conceal N
- Hollowpoint rounds: +2 damage
- AP Incendiary rounds: Reduces Armour by half.
Dodge 7 (Add 2C)
with Armoured T-Shirt: 5L/2A (fangs and claws). Armour Penalty: 1
with Kevlar vest: 6L/3A (fangs and claws). Armour Penalty: 1
Move: Assuming you don’t pump your Dexterity, your speeds are:
Walk: 7 yds, Jog: 16 yds, Run: 32 yds, Move + Attack: 16 yds, Move while acting: -1 die from other action’s dice pool per yard moved.
Running: 35km/hour. Each point of Celerity spent running multiplies that. If you burn blood to run with Celerity 2 at full speed, you can run at 105km/hour. If Dex is pumped to 6, that goes up to 123km/hour. At Dex 10, you run at 162km/hour.
Health levels affect movement.
Apparent Age: 26
Date of Birth: 1974
Date of Embrace: 2002
Hair: Chestnut Brown
Height: 1.65m / 5’7’’
Weight: 74.8 kg / 165lbs