The Fragile

Dimitri Yevgeni Dovgopoly

Reformed Russian Mobster

Dimitri Yevgeni Dovgopoly

Description

Clan: Assamite – Sorcerer Caste

Sire: Mustafa Abdallah Ibn Haqim Abu Munir al Shami

Generation: 8th

Nature: Penitent

Demeanour: Eye of the Storm

Attributes
Strength000 Charisma00 Perception (Attentive)0000
Dexterity (Reflexes)0000 Manipulation000 Intelligence000
Stamina000 Appearance0 Wits000

Abilities
Alertness00 Drive0 Finance0
Athletics000 Firearms000 Occult000
Awareness0 Melee00 Russian000
Brawl00 Larceny0 English00
Empathy0 Stealth0 Turkish0
Intimidation0 Survival0 Arabic0
Leadership0
Streetwise0
Subterfuge0

Disciplines Backgrounds Virtues
Auspex00 Generation00000 Conscience0000
Obfuscate00 Resources00 Self-Control000
Celerity00 Mentor00 Courage000
Assamite Sorcery00 Retainer0
Path of Blood00
Hunter’s Winds0
Whispers of the Heavens0

Humanity
00000 00
Aura: Normalcy (0)

Willpower
00000 00

Bloodpool
00000 00000
00000
Spend 3/turn

Clan Weakness:
The line as a whole has practiced the art for so long that it permeates their blood, making each individual sorcerer stand out like a beacon to anyone with supernatural perception. Any use of a supernatural power on a sorcerer for purposes of perception enjoys a -2 difficulty. Additionally, attempts to penetrate a sorcerer’s supernatural concealment using an opposed power are considered to operate one level higher than normal (so a character with Auspex 2 trying to penetrate a sorcerer’s Obfuscate has an effective Auspex of 3).

Rituals:
Level 1:
Warding Baptism
Defense of the Sacred Haven
Wake with Evening’s Freshness
Communicate with Kindred Sire
Deflection of Wooden Doom
Engaging the Vessel of Transference
Sanguineous Phial

Level 2:
Principal Focus of Vitae Infusion
Donning the Mask of Shadows

Merits: Iron Will

Flaws: Nightmares, Enemy, Eerie Presence, Prey Exclusion (Muslims)

Resources: Funds coming in from organized crime enterprises in Russia.
You can display yourself as a member in good standing of the middle class, with the occasional gift and indulgence seemly for a person of even higher station. You can
maintain a servant or hire specific help as necessary. A fraction of your resources are available in cash, readily portable property (like jewelry or furniture), and other valuables (such as a car or modest home) that let you maintain a standard of living at the one-dot level wherever you happen to be, for up to six months.

Retainers: Zhaba

Mentor: Mustafa Abdallah Ibn Haqim Abu Munir al Shami

Havens: cheap rented 3-room flop on the 3rd floor with direct access to closed-off garage located near Khalid’s appartment.

Initiative: 7 (Add 2C)

Attack:
Brawl 6 (Add 2C)/3B
Melee 6 (Add 2C)/3L
Firearms 7 (Add 2C)
Glock 20 10mm: Damage 4; Range 30; Rate 3; Clip 15; Conceal P
Kalashnikov AK-47: Damage 7; Range 150; Rate 3/FA; Clip 30; Conceal N
SVD Dragunov 7.62mm RL: Damage 7; Range 650; Rate 1; Clip 10; Conceal N
- Hollowpoint rounds: +2 damage
- AP Incendiary rounds: Reduces Armour by half.

Defense:
Dodge 7 (Add 2C)
Soak 3L/0A
with Armoured T-Shirt: 5L/2A (fangs and claws). Armour Penalty: 1
with Kevlar vest: 6L/3A (fangs and claws). Armour Penalty: 1

Move: Assuming you don’t pump your Dexterity, your speeds are:
Walk: 7 yds, Jog: 16 yds, Run: 32 yds, Move + Attack: 16 yds, Move while acting: -1 die from other action’s dice pool per yard moved.
Running: 35km/hour. Each point of Celerity spent running multiplies that. If you burn blood to run with Celerity 2 at full speed, you can run at 105km/hour. If Dex is pumped to 6, that goes up to 123km/hour. At Dex 10, you run at 162km/hour.
Health levels affect movement.

Apparent Age: 26

Date of Birth: 1974

Date of Embrace: 2002

Eyes: Blue

Hair: Chestnut Brown

Height: 1.65m / 5’7’’

Weight: 74.8 kg / 165lbs

Bio