Male Elf Alchemist 2/ Rogue 2
NG Medium Humanoid (Elf)
Init + 2, Senses Low-Light Vision, Perception + 6
AC 15, touch 12, flat-footed 10 (+ 2 Dex, + 3 armor)
Fort + 4, Ref + 5, Will – 1
Immune sleep, Resist Elven Immunities, Poison Resistance + 2
Spd 30 ft.
Ranged Bomb + 4 (1d6+ 5 Fire)
Special Attacks Bomb 1d6+ 5 (6/day) (DC 15), Explosive Bomb, Sneak Attack d6
Alchemist Spells Known (CL 2, 1 melee touch, 3 ranged touch):
1 (3/day) True Strike (DC 15), Shield (DC 15), Targeted Bomb Admixture (DC 15)
Str 11, Dex 14, Con 12, Int 18, Wis 8, Cha 10
Base Atk + 1, CMB + 1, CMD 13
Feats Brew Potion, Elven Weapon Proficiencies, Throw Anything
Skills Perception + 1 Modifiers Alchemy + 2
Languages Celestial, Common, Draconic, Elven, Goblin, Sylvan
SQ Elven Magic, Mutagen (DC 15) (Su), Poison Use, Poisoning (Standard Action) (Ex)
Alchemy + 2 (Su) + 2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Thrown Splash Weapon deals 1d6+ 5 fire damage.
Elven Immunities + 2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic + 2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 15) (Su) Mutagen adds + 4 to a Physical attribute, – 2 to a mental attribute, and + 2 natural armor for 10 minutes/level.
Poison Resistance + 2 (Ex) + 2 to save vs. Poison.
Poison Use You don’t accidentally poison yourself with blades.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Throw Anything Proficient with improvised ranged weapons. + 1 to hit with thrown splash weapons.