Description
Level 1 Warforged Barbarian
Tu'Pak
3
16
Strength
2
15
Constitution
2
14
Dexterity
1
12
Intelligence
1
12
Wisdom
1
13
Charisma
HIT POINTS
Total
35
Bloodied
17
Surges
10
Value
8
2
Initiative
6
Speed
SKILLS
1
Acrobatics1
Arcana7
Athletics1
Bluff1
Diplomacy1
Dungeoneering8
Endurance1
Heal1
History1 (11)
Insight8
Intimidate1
Nature1 (11)
Perception1
Religion1
Stealth1
Streetwise1
Thievery16
Armor Class
15
Fortitude
13
Reflex
12
Will
RACE FEATURES
Living Construct
No need to eat, drink, breathe, or sleep
No need to eat, drink, breathe, or sleep
Unsleeping Watcher
4 hours of inactivity counts as an extended rest
4 hours of inactivity counts as an extended rest
Warforged Mind
+1 to Will defense
+1 to Will defense
Warforged Resilience
+2 racial bonus to saving throws against ongoing damage
+2 racial bonus to saving throws against ongoing damage
Warforged Resolve
Use warforged resolve as an encounter power
Use warforged resolve as an encounter power
CLASS FEATURES
Barbarian Agility
Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st)
Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st)
Feral Might
Choose a Feral Might option.
Choose a Feral Might option.
Rage Strike+
Gain the rage strike power at 5th level
Gain the rage strike power at 5th level
Rageblood Vigor+
Swift charge power; temporary hp equal to Con mod (+5 at 11th, +10 at 21st) when you drop enemy to 0 hp
Swift charge power; temporary hp equal to Con mod (+5 at 11th, +10 at 21st) when you drop enemy to 0 hp
Rampage
Critical hit grants free melee basic attack; once per round, barbarian attack power only
Critical hit grants free melee basic attack; once per round, barbarian attack power only
FEATS
Toughness+
Gain 5 additional hit points, 10 at 11th, 15 at 21st
Gain 5 additional hit points, 10 at 11th, 15 at 21st
AT-WILL POWERS
Devastating Strike
Requirement: You must be wielding a melee weapon in two hands.
Strength vs. AC
Hit: 1[W] + 1d8 + 3
Requirement: You must be wielding a melee weapon in two hands.
Strength vs. AC
Hit: 1[W] + 1d8 + 3
Recuperating Strike
Requirement: You must be wielding a melee weapon in two hands.
Strength vs. AC
Hit: 1[W] + 3, gain +2 temporary hit points. If you are raging, the number of temporary hit points you gain equals 5 + 2
Requirement: You must be wielding a melee weapon in two hands.
Strength vs. AC
Hit: 1[W] + 3, gain +2 temporary hit points. If you are raging, the number of temporary hit points you gain equals 5 + 2
ENCOUNTER POWERS
Avalanche Strike
+6 vs. AC
Hit: 3[W] + 3
Rageblood Vigor: The attack deals extra damage equal to your Con modifier (+2).
Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you.
+6 vs. AC
Hit: 3[W] + 3
Rageblood Vigor: The attack deals extra damage equal to your Con modifier (+2).
Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you.
Swift Charge
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You charge an enemy.
Warforged Resolve
Minor Action
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.
Minor Action
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.
DAILY POWERS
Life-Ending Strike
+6 vs. AC
Hit: 4[W] + 3
Miss: Half damage.
Special: When charging, you can use this power in place of a melee basic attack.
+6 vs. AC
Hit: 4[W] + 3
Miss: Half damage.
Special: When charging, you can use this power in place of a melee basic attack.
ATTACKS
1d10 + 3
+6 vs AC
Melee Basic
1d4 + 2
+2 vs AC
Ranged Basic
EQUIPMENT
Item Name
Description
Description
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
