The Korand Campaign
Kerrick

Description

Kerrick, level 1
Human, Avenger
Build: Pursuing Avenger
Avenger’s Censure Option: Censure of Pursuit
Human Power Selection Option: Bonus At-Will Power
Penitent (+2 to Stealth)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 16, CON 12, DEX 18, INT 12, WIS 20, CHA 10

STARTING ABILITY SCORES
STR 16, CON 12, DEX 18, INT 12, WIS 18, CHA 10

AC: 17 Fort: 15 Ref: 16 Will: 17
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Acrobatics +10, Athletics +9, Perception +11, Religion +7, Stealth +12

UNTRAINED SKILLS
Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +5, Endurance +1, Heal +5, History +1, Insight +5, Intimidate +0, Nature +5, Streetwise +0, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Radiant Vengeance
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Bond of Pursuit
Avenger Attack 1: Whirlwind Charge
Avenger Attack 1: Aspect of Might

FEATS
Level 1: Power of Skill
Level 1: Flail Expertise

ITEMS
Cloth Armor (Basic Clothing) x1
Backpack (empty)
Bedroll
Flint and Steel
Torch
Trail Rations
Hempen Rope (50 ft.)
Holy Symbol x1
Glaive
Heavy flail
== End ==

Bio

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By