Qhari-dej at 12th Level
Packmate of Centicles
Author: Figment
PC in: Centicles' Legion
Race: Thri-kreen (Jeral)
Level: 12
Game System: D&D (3.5)
Description
Qhari-dej is a thri-kreen with symbols tattooed on his sandy yellow chitin and a red cap with white fur trim atop his head.
| Thri-kreen1, 10th Level Ninja2. |
| Medium Monstrous Humanoid (Psionic) |
| Hit Dice: 2d8 + 10d6 +24 (74) |
| Initiative: +2 |
| Speed: 40 |
| Armor Class: 21 (+3 Dex, +3 Wis, +3 natural, +2 ninja), touch 18, flat-footed 18 |
| Base Attack/Grapple: +9/+9 |
| Attack: +1 merciful returning sai +10 melee ((1d6 + 1d4) nonlethal); or claw +9 melee ((1d6 + 1d4) nonlethal); or bite +9 melee ((1d6 + 1d4) nonlethal); or sleep bolt +14 ranged (1d4+1 nonlethal, 19-20 crit, DC 11 Will save or fall asleep, 30’); or +1 merciful returning sai +13 ranged ((1d6 + 1d4) nonlethal, 10’) |
| Full Attack: 4 +1 merciful returning sai +8/+8/+8/+8/+3/+3/+3/+3 melee ((1d6 + 1d4) nonlethal) and bite +0/+0 melee ((1d6 + 1d4) nonlethal); or 4 claws +8/+8/+8/+8/+3/+3/+3/+3 melee (1d4) and bite +0/+0 melee ((1d6 + 1d4) nonlethal); or 2 sleep bolts +12/+12 ranged (1d4+1 nonlethal, 19-20 crit, DC 11 Will save or fall asleep, 30’) and 2 +1 merciful returning sai +11/+11 ranged ((1d6 + 1d4) nonlethal, 10’); or 4 +1 merciful returning sai +11/+11/+11/+11 ranged ((1d6 + 1d4) nonlethal, 10’) |
| Space/Reach: 5’/5’ |
| Special Attacks: improved poison use, poison, psi-like abilities, sudden strike +5d6 |
| Special Qualities: acrobatics, AC bonus, darkvision 60’, ghost step, ghost strike, great leap, immunity to sleep effects, ki strike, leap, poison use, sign of the gods, speed climb, trapfinding |
| Saves: Fort +5, Ref +13, Will +9 |
| Abilities; Str 10, Dex 17, Con 14, Int 10, Wis 17, Cha 10 |
| Skills: Disguise +14 (+16 to disguise as Centicles), Knowledge (History: Centicles) +8, Listen +18, Move Silently +18, Speak Thri-Kreen, Speak Common, Spot +18 |
| Feats: Defect Arrows; Exotic Weapons: hand crossbow, kama, nunchaku, sai, shuriken, & siangham; Improved Multiweapon Fighting3; Martial Weapons: kukri, shortbow, & short sword; Multistrike ; Multiweapon Fighting; Sabbatical4; Simple Weapons; Snatch Arrows, Weapon Familiarity: chatkcha & gythka |
| Alignment: True Lawful |
| Favored Class: Ranger |
| Character Concept: Appointed5. |
| Poison (Ex): 1/day Bite, Fortitude DC 13, initial damage 1d6 Dex, secondary damage paralysis for 2d6 minutes. |
| Psi-Like Abilities (Psi): 3/day- chameleon, know direction & location; 1/day- greater concealing amorpha, metaphysical claw Manifester level 6. |
| Leap (Ex): +30 natural bonus to jump checks |
| Skills (Ex): +4 racial bonus on Hide checks in sandy or arid settings |
| Sign of the Gods (Ex): 1/game session receive a sign from the gods DC 16 Charisma check. Take a -2 Will penalty for next 24 hours. |
| AC Bonus (Ex): Add +3 to AC, except when immobilized, helpless, wearing armor, carrying a shield, or carrying a medium or heavy load. |
| Ki Power (Su): 8/day. +2 Will if any ki power uses are remaining. |
| Sudden Strike (Ex): +5d6 |
| Trapfinding (Ex): Use Search and Disable Devise skills to locate, disarm, and/or bypass traps average skill users cannot. |
| Ghost Step (Su): 1 round of invisibility/ki power use as a swift action which does not provoke AoO. 1 round of etheralness/ki power use as a swift action which does not provoke AoO. |
| Poison Use (Ex): Never accidentally poison self when adding poison to a weapon. |
| Great Leap (Su): +4 Jump and may jump as if using a running start, all when wearing no armor and carrying no more than a light load. |
| Acrobatics (Ex): +2 Climb, Jump, and Tumble. |
| Ki Dodge (Su): 1 round of concealment/ki power use as a swift action which does not provoke AoO. see invisible has no effect against ki dodge, but true seeing negates ki dodge. |
| Speed Climb (Ex): Climb at movement speed without penalty, so long as beginning the round and ending the round on a horizontal surface, has one hand free, is wearing no armor, and is carrying no more than a light load. |
| Ghost Strike (Su): 1 attack may strike incorporeal and ethereal creatures as if they were corporeal/ki power use as a move action which does not provoke AoO. 1 attack may strike foes on the Material Plane normally while ethereal/ki power use as a move action which does not provoke AoO. |
| Improved Poison Use (Ex): Apply poison to a weapon as a move action. |
| thri-kreen harness |
| Centicles costume |
| masterwork artisan’s tools |
| ring of jumping |
| +1 merciful necklace of one natural weapon6. |
| 4 +1 merciful returning sai |
| 2 hand crossbows |
| 20 sleep bolts |
| 1,297 gp |
1 Expanded Psionics Handbook pp.14-15
2 Complete Adventurer pp.5-10
3 Savage Species p. 36
4 Player’s Guide to Arcanis p.157
5 Ultimate Character Concepts p.12
6 Savage Species p.58
