The Lost Continent
Aldarion (Deceased)

Description

Bio

Aldarion was a student in V’aar Shale in the years before the rise of Lumen. He was studying under one of the prominent historians, who was actively searching for Dwarven ruins. While investigating a potential site to the southwest of V’aar Shale, the cavern collapsed, and Aldarion fell. After what seemed like days of falling through the dark, he hit the ground and lost consciousness. Miraculously, when he awoke, he found he bore nothing but a few minor injuries. He rationed out the food in his pack, and began to search for a way out. He measured time by sleep cycles, and only slept when he could no longer physically carry on. After a few cycles, he noticed that he was slowly gaining the ability to see. He counted 16 cycles of slowly traveling up, climbing and using tunnels when he could find them. At this point, despite his careful rationing, he ran out of food. Over the next 10 cycles, he scavenged for anything edible, and finally made it to the surface. But the world he emerged to was not the one he had left. He found new towns and cities, and despite being in the heart of the V’aarad Empire, not an elf was to be found. He found himself unable to get anywhere close to V’aar Shale, as the surrounding country was filled with strange tattooed humans who were clearly aggressive. Knowing that something was very wrong, he began to search for answers. It didn’t take him long to learn what had happened, and that he had somehow been gone for almost a thousand years. Unable to comprehend what had happened, he set out in search of some way to return to his time.

Aldarion sacrificed himself to open a passage through the barrier surrounding the city of Walsh, so that party could enter and take down the barrier from the inside.

Basic Information

Character Name Player Race Class
Level Alignment Deity Gender
Age Size Height Weight
Eyes Hair Skin Experience Points
Languages

Abilities

Name Score Mod Temp
Dmg
Temp
Boost
Str
Dex
Con
Int
Wis
Cha

Hit Points

Max Current Nonlethal

Initiative

Total Dex Mod Misc

Speed

Land Burrow Climb Fly Swim

Armor Class

= + + + + + +
Total Touch Flat-F. Armor Shield Dex Mod Size Natural Defl. Misc

Defenses

Miss % Damage Red. Spell Res.

Grapple

= + + +
Total Base Att. Str Mod Size Misc

Saving Throws

  Total Base Abil. Mod Magic Misc. Temp. Conditional
Fort
Reflex
Will

Attack Bonuses

Melee = + + +
Ranged = + + +
Total Base Attack Bonus Abil. Mod Size Misc

Weapons+ Add

Name Attack Bonus Damage Critical Range Type Special Qualities

Protective Items

Armor

Name Type Bonus Max Dex Check Penalty Spell Failure Max Speed Special Qualities

Shield

Name Type Bonus Check Penalty Spell Failure Special Qualities

Ring / Amulet / Etc.

Name Type Bonus Special Qualities Name Type Bonus Special Qualities

Skills+ Add

Skill Key
Abil.
Total Abil.
Mod
Ranks Misc
Appraise Int
Balance Dex
Bluff Cha
Climb Str
Concentration Con
Craft () Int
Craft () Int
Craft () Int
Decipher Script Int
Diplomacy Cha
Disable Device Int
Disguise Cha
Escape Artist Dex
Forgery Int
Gather Information Cha
Handle Animal Cha
Heal Wis
Hide Dex
Intimidate Cha
Jump Str
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Knowledge () Int
Listen Wis
Move Silently Dex
Open Lock Dex
Perform () Cha
Perform () Cha
Perform () Cha
Profession () Wis
Profession () Wis
Ride Dex
Search Int
Sense Motive Wis
Sleight of Hand Dex
Spellcraft Int
Spot Wis
Survival Wis
Swim Str
Tumble Dex
Use Magic Device Cha
Use Rope Dex

Feats+ Add

FeatDescription

Special Abilities+ Add

AbilityDescription

Traits+ Add

TraitDescription

Inventory+ Add

Carrying Capacity

lbs. lbs. lbs. lbs. lbs.
Light Load Medium Load Heavy Load Lift Over Head Push/Drag

Money

Total PP GP SP CP

Spells

New Spells Section: Spell Levels+ Add

Character Bio



Campaign:
D&D 3.5 Universal Sheet by: