The Lost Light
Welcome to the Lost Light campaign page. I will use this website to update you on the campaign setting, as well as introduce the world known as Khalin. This page will continue to update as the game is played, so please return for more information.
Introduction to the Lost Light Campaign Setting
Lost Light is a reference to the Temple of the Light, a citadel/monastery run by the last living Deva in Khalin. The monastery serves to raise children and young adults believed to be the prophesied “new gods.” Some see the Temple of the Light as a dangerous cult, snatching children out of their beds, but the truth is that the Temple does not keep the children within its walls, save for orphans and those that wish to learn under the deva’s tutelage (note: The devas are monks, and thus their “teaching” is the monk character class or multiclassfeats).
In the multiverse of Khalin, the gods were destroyed in a fierce, and largely unknown, battle called the Cataclysm. The Cataclysm happened over one thousand years ago; in the blink of an eye, the gods fought in an unseen battle with some extremely powerful force, or perhaps simply died off—no one knows for sure. What they do know is that divine power as they knew it was gone. With no gods to pray to for their powers, temples crumbled, clerics became inert, and many paladins committed suicide or just disappeared. Goodness and justice was erased, replaced with darkness and fear. The undead hordes who had been afraid of the light now began to grow in number. To be alone at night is to be dead before you know it.
In a thousand years, seven city-states have risen to fend off against the evil that plagues the land. Heroes have come and gone, never reaching the fame that they once held. And everyone dreams of the day when the gods are restored and the world is returned to normal. Will that ever happen?
That’s what this story is about to determine.