The Nentir Nexus

Durzek

Invoker of Pelor

Durzek

Description

== Created Using Wizards of the Coast D&D Character Builder ==
Dwarf, Invoker
Build: Wrathful Invoker
Divine Covenant Option: Covenant of Wrath
Birth – Blessed (+2 to Insight)

FINAL ABILITY SCORES
STR 8, CON 15, DEX 10, INT 10, WIS 20, CHA 13

STARTING ABILITY SCORES
STR 8, CON 13, DEX 10, INT 10, WIS 18, CHA 13

AC: 16 Fort: 13 Ref: 11 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +5, Endurance +8, Insight +14, Religion +5

UNTRAINED SKILLS
Acrobatics –1, Athletics –2, Bluff +1, Diplomacy +1, Dungeoneering +7, Heal +5, History +0, Intimidate +1, Nature +5, Perception +5, Stealth –1, Streetwise +1, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dwarf Racial Power: Dwarven Resilience
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Sun Strike
Invoker Attack 1: Blades of Astral Fire
Invoker Attack 1: Brilliant Beacon

FEATS
Level 1: Ritual Caster
Level 1: Power of the Sun

ITEMS
Ritual Book
Hand of Fate
Quarterstaff x1
Chainmail x1
Adventurer’s Kit
== End ==

Bio

Durzek was born in Fallcrest. The birth was attended to by Grundelmar, a priest of Pelor who saw great auspice in Durzek’s arrival.
When he was young, A storm caught Durzek by surprise, causing him to seek refuge in the House of the Sun. It was here that he once again met Grundelmar. Over the years, Durzek woud spend hours poring over old tomes of Pelorian wisdom.
When he reached adolescence, Durzek made a discovery that frightened him. In his reading, he discovered lines of text that seemed to mention the Nentir Vale, and told of great evils gaining a presence in the Vale’s lands. None of the other clergy were impressed by Durzek’s statements, but Grundelmar saw his interpretations as having elements of truth. He sent Durzek on a year long pilgrimage to learn more about the Vale, so he could better interperet his readings.
While on this pilgrimage, Durzek was visited by Lumiel, an angel of Pelor. The angel told Durzek that his readings were prophecy, and he was chosen to be a vessel of Pelor’s light in the Vale. Durzek returned to Fallcrest as an Invoker of Pelor, ready to rid the world of the evils that plague it.
Those who meet Durzek find him friendly and affable, with a kind word always ready in his mouth. He will readily discuss the righteous path that Pelor illuminates for those who will hear his voice.
Durzek has started frequenting the Four Winds Tavern where he has made connections with a few of its patrons. One night while there, he had an encounter with the mysterious crow-man that has been darkening the tavern’s doorstep.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By