The Nentir Nexus

Saride

A lizardfolk traveller studying human culture

Saride

Description

The People

Mechanically, treat the People as Dragonborn but remove the Dragon Breath power and instead give +4 AC natural armour. This does not stack with worn armour.

Gear

Travelling cloak
bedroll
backpack
trade items of no particular worth (gold, gems, other garbage)
walking stick/spear

Build notes

To model Saride’s background without becoming too powerful to be interesting, I have built him as a Warlord but spent most feat slots on non-combat abilities.

Bio

Saride is of the People, a reptilian humanoid race from the deep south. The People are not well known among humans but they are curious and cautious. Saride has been a legionairre (like most of the People) and in the military he learned his trades, including logistics and strategy. He soon found the violence overwhelming, however, and in an effort to conquer his animal nature he took up the crafts of stonecutting and anthropology. Now he is one of the few People who can mingle with humans without eating them.

It’s worth noting that Saride is not his real name. It is the result of a misunderstanding when first he was addressed but he has since seen no reason to correct the issue. After all, keeping ones name to oneself is just good cautious thinking.

Hooks

While a strategist for the Legion, Saride developed a brilliant plan that worked flawlessly, but that hinged on the ransom of an enemy noble. This noble was tricked into being seen without his honour guard by the deception of a marriage-alliance — his daughter to Saride’s commander’s son. The daughter, Andanu, tricked her father into it out of love for Saride. When the deception was unveiled, she killed herself to atone to her father. Her father, it goes without saying, is still mighty pissed.

Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
SAVE MODIFIERS
Modifiers +
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
NOTES
Note +
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
RACE FEATURES
Feature +
CLASS FEATURES
Feature +
FEATS
Feat +
LANGUAGES KNOWN
Language +
BACKGROUNDS
Background +
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
AT-WILL POWERS
Power +
ENCOUNTER POWERS
Power +
DAILY POWERS
Power +
EQUIPMENT
Item +
Character By • Sheet By