AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
Fortitude +4, Reflex +2, Will -1
Melee Greataxe +5 (2d6+6/x3)
Ranged Throwing axe +3 (1d6+4/x2)
Special attacks Rage (Ex): Enter rage for 6 rounds/day.
Base Atk +1; CMB +5; CMD 17
Feats Power attack, Weapon focus (Greataxe)
Skills Craft (shoes) +4, Handle animal +3, Knowledge (nature) +4, Perception +3, Survival +3
Combat gear None; Other gear Scale mail, Greataxe, Throwing axes (3), Dagger, Heavy flail, 17 gp
A half-native, Erik is the product of a night of passion between a Demerian soldier and a native girl. He has a great interest in Svodun culture and an even greater hatred of the Imperial expansionists, although he has come to accept that sharing the lands with the colonizers is the only viable solution. Erik seems to have inherited the natives’ build and fiercely independent mentality: Standing over six feet tall, with long blonde hair and a thick beard, he is a fearsome opponent when wielding a greataxe. Erik is Maclom’s contact with the natives during the prologue.